Files
2021-10-24 15:36:18 -04:00

182 lines
5.1 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_Pucks == nil then
CMapEncounter_Pucks = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Pucks:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter_move.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined_detail.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_physical.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_magical.vpcf", context )
PrecacheResource( "particle", "particles/creatures/puck/flying_bomb_destination.vpcf", context )
end
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function CMapEncounter_Pucks:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
-- Initial Spawns
self.szCaptainSpawner = "spawner_captain"
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_dota_creature_puck",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 0.0,
},
} ) )
-- Dynamic Spawns
self.vPuckSchedule =
{
{
Time = 5,
Count = 2,
},
{
Time = 30,
Count = 2,
},
{
Time = 55,
Count = 2,
},
{
Time = 80,
Count = 2,
},
}
self.vTitanSchedule =
{
{
Time = 15,
Count = 1,
},
{
Time = 45,
Count = 1,
},
{
Time = 75,
Count = 1,
},
}
--DeepPrintTable( self.vWaveSchedule )
local bInvulnerable = true
self.szPuckPortal = "dynamic_portal_puck"
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPuckPortal, self.szPuckPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_puck",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 150.0,
},
}, bInvulnerable
) )
self.szTitanPortal = "dynamic_portal_titan"
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szTitanPortal, self.szTitanPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_large_elder_titan",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( self.szPuckPortal, self.vPuckSchedule )
self:SetSpawnerSchedule( self.szTitanPortal, self.vTitanSchedule )
end
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--[[
function CMapEncounter_Pucks:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
]]
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function CMapEncounter_Pucks:GetPreviewUnit()
return "npc_dota_creature_puck"
end
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function CMapEncounter_Pucks:Start()
CMapEncounter.Start( self )
for _, hSpawner in pairs( self:GetSpawners() ) do
hSpawner:SpawnUnits()
end
self:StartSpawnerSchedule( self.szPuckPortal, 0 )
self:StartSpawnerSchedule( self.szTitanPortal, 0 )
end
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--[[
function CMapEncounter_Pucks:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
]]
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function CMapEncounter_Pucks:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Pucks:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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return CMapEncounter_Pucks