Files
2021-10-24 15:36:18 -04:00

173 lines
4.4 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
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if CMapEncounter_OgreSeals == nil then
CMapEncounter_OgreSeals = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_OgreSeals:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
-- Pre-placed creatures (done this way to use a specific subset of existing map spawners)
self.vPeonSchedule =
{
{
Time = 0,
Count = 4,
},
}
self.vCaptainSchedule =
{
{
Time = 0,
Count = 2,
},
}
self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
{
{
EntityName = "npc_dota_creature_small_ogre_seal",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 225.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_dota_creature_large_ogre_seal",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
self:SetSpawnerSchedule( self.szPeonSpawner, self.vPeonSchedule )
self:SetSpawnerSchedule( self.szCaptainSpawner, self.vCaptainSchedule )
-- Portal-spawned creatures
local bInvulnerable = true
self.vWaveSchedule =
{
{
Time = 15,
Count = 2,
},
{
Time = 35,
Count = 2,
},
{
Time = 55,
Count = 2,
},
{
Time = 75,
Count = 3,
},
}
--DeepPrintTable( self.vWaveSchedule )
self.szPortal = "dynamic_portal"
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPortal, self.szPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_small_ogre_seal",
Team = DOTA_TEAM_BADGUYS,
Count = 5,
PositionNoise = 225.0,
},
{
EntityName = "npc_dota_creature_large_ogre_seal",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable ) )
self:SetSpawnerSchedule( self.szPortal, self.vWaveSchedule )
end
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function CMapEncounter_OgreSeals:GetPreviewUnit()
return "npc_dota_creature_large_ogre_seal"
end
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function CMapEncounter_OgreSeals:Start()
CMapEncounter.Start( self )
self:StartAllSpawnerSchedules( 0 )
end
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function CMapEncounter_OgreSeals:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) -- does this capture the pre-placed spawns?
end
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function CMapEncounter_OgreSeals:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
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function CMapEncounter_OgreSeals:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
if hSpawner.szSpawnerName == self.szPortal then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
--print( heroes )
for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
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return CMapEncounter_OgreSeals