Files
2021-10-24 15:36:18 -04:00

229 lines
6.4 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_Bombers == nil then
CMapEncounter_Bombers = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Bombers:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
local bInvulnerable = true
local nWaves = 8
local flFirstWaveSpawnDelay = 0.0
local flTimeBetweenWaves = 9.0
self.vWave1Schedule =
{
{
Time = 0,
Count = 1,
},
{
Time = 30,
Count = 1,
},
{
Time = 60,
Count = 1,
},
}
self.vWave2Schedule =
{
{
Time = 20,
Count = 1,
},
{
Time = 40,
Count = 1,
},
{
Time = 60,
Count = 1,
},
}
self.vWave3Schedule =
{
{
Time = 10,
Count = 2,
},
{
Time = 50,
Count = 2,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "wave_1", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_bomber",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 300.0,
},
{
EntityName = "npc_dota_creature_gyrocopter",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable ) )
self:AddPortalSpawnerV2( CPortalSpawnerV2( "wave_2", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_bomber",
Team = DOTA_TEAM_BADGUYS,
Count = 5,
PositionNoise = 300.0,
},
{
EntityName = "npc_dota_creature_gyrocopter",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable ) )
self:AddPortalSpawnerV2( CPortalSpawnerV2( "wave_3", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_bomber",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 300.0,
},
{
EntityName = "npc_dota_creature_gyrocopter",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable ) )
self:SetSpawnerSchedule( "wave_1", self.vWave1Schedule )
self:SetSpawnerSchedule( "wave_2", self.vWave2Schedule )
self:SetSpawnerSchedule( "wave_3", self.vWave3Schedule )
end
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function CMapEncounter_Bombers:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_gyrocopter", context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_rattletrap", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_gyrocopter.vsndevts", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_rattletrap.vsndevts", context )
end
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function CMapEncounter_Bombers:GetPreviewUnit()
return "npc_dota_creature_bomber"
end
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function CMapEncounter_Bombers:OnEncounterLoaded()
CMapEncounter.OnEncounterLoaded( self )
self.szObjectiveEnts = "objective"
self.hObjectiveEnts = self:GetRoom():FindAllEntitiesInRoomByName( self.szObjectiveEnts, true )
if #self.hObjectiveEnts == 0 then
printf( "WARNING - self.hObjectiveEnt is nil (looked for classname \"%s\")", self.szObjectiveEnts )
end
end
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function CMapEncounter_Bombers:Start()
CMapEncounter.Start( self )
end
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function CMapEncounter_Bombers:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWave1Schedule + #self.vWave2Schedule + #self.vWave3Schedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
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function CMapEncounter_Bombers:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
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function CMapEncounter_Bombers:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner.szLocatorName == "spawner_peon" then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
--print( heroes )
for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
elseif #self.hObjectiveEnts > 0 then
print( "Can't find a hero to attack - setting a goal position to Objective Entity" )
hSpawnedUnit:SetInitialGoalPosition( self.hObjectiveEnts[1]:GetOrigin() )
end
end
end
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function CMapEncounter_Bombers:OnTriggerStartTouch( event )
CMapEncounter.OnTriggerStartTouch( self, event )
-- Get the trigger that activates the room
local szTriggerName = event.trigger_name
local hUnit = EntIndexToHScript( event.activator_entindex )
local hTriggerEntity = EntIndexToHScript( event.caller_entindex )
printf( "szTriggerName: %s, hUnit:GetUnitName(): %s, hTriggerEntity:GetName(): %s", szTriggerName, hUnit:GetUnitName(), hTriggerEntity:GetName() )
if self.bCreatureSpawnsActivated == nil and szTriggerName == "trigger_spawn_creatures" then
self.bCreatureSpawnsActivated = true
self:StartAllSpawnerSchedules( 0 )
printf( "Unit \"%s\" triggered creature spawning!", hUnit:GetUnitName() )
EmitGlobalSound( "RoundStart" )
end
end
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return CMapEncounter_Bombers