Files
2021-10-24 15:36:18 -04:00

148 lines
3.6 KiB
Lua
Executable File

function Precache( context )
PrecacheUnitByNameSync( "npc_aghsfort_creature_bomb_squad_landmine", context, -1 )
PrecacheResource( "particle", "particles/units/heroes/hero_techies/techies_land_mine_explode.vpcf", context )
PrecacheResource( "particle", "particles/econ/events/darkmoon_2017/darkmoon_calldown_marker_ring.vpcf", context )
end
function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.AggroAbility = thisEntity:FindAbilityByName( "bomb_squad_self_cast" )
thisEntity.MineCharge = thisEntity:FindAbilityByName( "bomb_squad_mine_charge" )
thisEntity.StasisLaunch = thisEntity:FindAbilityByName( "bomb_squad_stasis_launch" )
thisEntity.flLastOrder = GameRules:GetGameTime()
thisEntity:SetContextThink( "BombSquadThink", BombSquadThink, 1 )
end
function BombSquadThink()
if ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 1
end
if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
return -1
end
if (thisEntity:GetAggroTarget() == nil and GameRules:GetGameTime() - thisEntity.flLastOrder) > (4 - RandomFloat(0 ,1 )) then
thisEntity.flLastOrder = GameRules:GetGameTime()
return DoMove()
end
if thisEntity.StasisLaunch and thisEntity.StasisLaunch:IsFullyCastable() then
local StasisLaunchRadius = 650
local hEnemiesNearby = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), thisEntity, StasisLaunchRadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE, FIND_FARTHEST, false )
if #hEnemiesNearby > 0 then
local hFarthestEnemy = hEnemiesNearby[ 1 ]
return CastStasisLaunch( hFarthestEnemy )
end
end
if thisEntity.MineCharge and thisEntity.MineCharge:IsFullyCastable() then
return CastMineCharge()
end
-- if AggroAbility ~= true and AggroAbility:IsFullyCastable() then
-- bIsAggro = true
-- return CastAggroAbility()
-- end
return 0.5
end
--function CastAggroAbility()
-- ExecuteOrderFromTable({
-- UnitIndex = thisEntity:entindex(),
-- OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
-- AbilityIndex = AggroAbility:entindex(),
-- Queue = false,
-- })
--
-- return 1
--end
function DoMove()
if IsServer() then
for i=1,4 do
local vLoc = FindPathablePositionNearby(thisEntity:GetAbsOrigin(), 100, 400 )
if GameRules.Aghanim:GetCurrentRoom():IsInRoomBounds( vLoc ) then
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
Position = vLoc
})
break
end
end
end
return 0.5
end
--------------------------------------------------------------------------------
function CastMineCharge()
if IsServer() then
for i=1,12 do
local vLoc = FindPathablePositionNearby(thisEntity:GetAbsOrigin(), 1800, 2400 )
if GameRules.Aghanim:GetCurrentRoom():IsInRoomBounds( vLoc ) then
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
Position = vLoc,
AbilityIndex = thisEntity.MineCharge:entindex(),
Queue = false,
})
break
end
end
return 3
end
end
--------------------------------------------------------------------------------
function CastStasisLaunch( hTarget )
if hTarget == nil or hTarget:IsNull() or hTarget:IsAlive() == false then
return 0.5
end
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
Position = hTarget:GetOrigin(),
AbilityIndex = thisEntity.StasisLaunch:entindex(),
Queue = false,
})
return 2
end