Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/ai/ai_dire_hound_boss.lua
2021-10-24 15:36:18 -04:00

97 lines
2.3 KiB
Lua
Executable File

function Spawn( entityKeyValues )
if thisEntity == nil then
return
end
QuillAttack = thisEntity:FindAbilityByName( "ranged_quill_attack" )
thisEntity:SetContextThink( "DireHoundBossThink", DireHoundBossThink, 1 )
end
function DireHoundBossThink()
if GameRules:IsGamePaused() == true then
return 1
end
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 1250, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BUILDING, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
if #enemies == 0 then
return 1
end
local hAttackTarget = nil
local hApproachTarget = nil
for _,enemy in pairs( enemies ) do
if enemy ~= nil and enemy:IsAlive() then
local flDist = ( enemy:GetOrigin() - thisEntity:GetOrigin() ):Length2D()
if flDist < 200 then
return Retreat( enemy )
end
if flDist <= 1000 then
hAttackTarget = enemy
end
if flDist > 1000 then
hApproachTarget = enemy
end
end
end
if hAttackTarget == nil and hApproachTarget ~= nil then
return Approach( hApproachTarget )
end
if QuillAttack:IsCooldownReady() then
return Attack( hAttackTarget )
end
thisEntity:FaceTowards( hAttackTarget:GetOrigin() )
return 0.5
end
function Attack(unit)
thisEntity.bMoving = false
thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.1 } )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = QuillAttack:entindex(),
Position = unit:GetOrigin(),
Queue = false,
})
return 1
end
function Approach(unit)
thisEntity.bMoving = true
local vToEnemy = unit:GetOrigin() - thisEntity:GetOrigin()
vToEnemy = vToEnemy:Normalized()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
Position = thisEntity:GetOrigin() + vToEnemy * thisEntity:GetIdealSpeed()
})
return 1
end
function Retreat(unit)
thisEntity.bMoving = true
local vAwayFromEnemy = thisEntity:GetOrigin() - unit:GetOrigin()
vAwayFromEnemy = vAwayFromEnemy:Normalized()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
Position = thisEntity:GetOrigin() + vAwayFromEnemy * thisEntity:GetIdealSpeed()
})
return 1.25
end