Files
2021-10-24 15:36:18 -04:00

111 lines
3.8 KiB
Lua
Executable File

--[[ abilities/traps/arrow.lua ]]
arrow = class({})
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function arrow:Precache( context )
PrecacheResource( "particle", "particles/traps/temple_trap_arrow.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", context )
end
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function arrow:OnSpellStart()
self.start_radius = self:GetSpecialValueFor( "start_radius" )
self.end_radius = self:GetSpecialValueFor( "end_radius" )
self.speed = self:GetLevelSpecialValueFor( "speed", GameRules.Aghanim:GetAscensionLevel() )
self.max_hp_pct_damage = self:GetLevelSpecialValueFor( "max_hp_pct_damage", GameRules.Aghanim:GetAscensionLevel() )
--printf( "ascension level: %d; speed: %d; percent damage: %d", GameRules.Aghanim:GetAscensionLevel(), self.speed, self.max_hp_pct_damage )
local vPos = nil
if self:GetCursorTarget() then
vPos = self:GetCursorTarget():GetOrigin()
else
vPos = self:GetCursorPosition()
end
local fRangeToTarget = ( self:GetCaster():GetOrigin() - vPos ):Length2D()
local vDirection = vPos - self:GetCaster():GetOrigin()
vDirection.z = 0.0
vDirection = vDirection:Normalized()
self.speed = self.speed * ( ( fRangeToTarget ) / ( fRangeToTarget -self.start_radius ) )
local info = {
EffectName = "particles/traps/temple_trap_arrow.vpcf",
Ability = self,
vSpawnOrigin = self:GetCaster():GetOrigin(),
fStartRadius = self.start_radius,
fEndRadius = self.end_radius,
vVelocity = vDirection * self.speed,
fDistance = fRangeToTarget,
Source = self:GetCaster(),
iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
}
ProjectileManager:CreateLinearProjectile( info )
EmitSoundOn( "AghanimsFortress.FireTrap", self:GetCaster() )
end
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function arrow:OnProjectileHit( hTarget, vLocation )
if hTarget ~= nil and ( not hTarget:IsMagicImmune() ) and ( not hTarget:IsInvulnerable() ) then
if hTarget:HasModifier( "modifier_treasure_chest" ) then
return false
end
--[[
local modifierKnockback =
{
center_x = vLocation.x,
center_y = vLocation.y,
center_z = vLocation.z,
duration = 0.3,
knockback_duration = 0.3,
knockback_distance = 450,
knockback_height = 50,
}
hTarget:AddNewModifier( hTarget, nil, "modifier_knockback", modifierKnockback )
]]
local fMaxHealth = hTarget:GetMaxHealth()
local fDamage = math.ceil( fMaxHealth * ( self.max_hp_pct_damage / 100.0 ) )
--printf( "arrow:OnProjectileHit - applying %.2f damage to target with %.2f max health", fDamage, fMaxHealth )
local damageSource = self:GetCaster()
local damage = {
victim = hTarget,
attacker = damageSource,
damage = fDamage,
damage_type = DAMAGE_TYPE_PURE,
ability = self
}
ApplyDamage( damage )
if not ( hTarget:IsNull() ) and hTarget ~= nil then
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 1, hTarget:GetOrigin() )
ParticleManager:SetParticleControlForward( nFXIndex, 1, -self:GetCaster():GetForwardVector() )
ParticleManager:SetParticleControlEnt( nFXIndex, 10, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex )
EmitSoundOn( "Dungeon.BloodSplatterImpact", hTarget )
end
return true
end
return false
end
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