modifier_bosses_kisume = class({}) local public = modifier_bosses_kisume -------------------------------------------------------------------------------- function public:IsDebuff() return false end -------------------------------------------------------------------------------- function public:IsHidden() return true end -------------------------------------------------------------------------------- function public:IsPurgable() return false end -------------------------------------------------------------------------------- function public:OnCreated(kv) if IsServer() then self:GetParent():AddDamageBlockAll(600, "bosses_kisume_block_damage") end end