-- This file is a redirection to events.lua --print( "loaded triggers.lua" ) function OnStartTouch( trigger ) local triggerName = thisEntity:GetName() --printf( "OnStartTouch - trigger \"%s\"", triggerName ) local event = {} event["trigger_name"] = triggerName event["activator_entindex"] = trigger.activator:GetEntityIndex() event["caller_entindex"] = trigger.caller:GetEntityIndex() FireGameEvent( "trigger_start_touch", event ) end -------------------------------------------------------------------------------- function OnEndTouch( trigger ) local triggerName = thisEntity:GetName() --printf( "OnEndTouch - trigger \"%s\"", triggerName ) local event = {} event["trigger_name"] = triggerName event["activator_entindex"] = trigger.activator:GetEntityIndex() event["caller_entindex"] = trigger.caller:GetEntityIndex() FireGameEvent( "trigger_end_touch", event ) end --------------------------------------------------------------------------------