local Seiga01ItemDrop = { [1] = { ["item_1011"] = 1, ["item_1012"] = 0, ["item_1013"] = 0, ["item_1014"] = 0, }, [2] = { ["item_1011"] = 2, ["item_1012"] = 0, ["item_1013"] = 0, ["item_1014"] = 0, }, [3] = { ["item_1011"] = 2, ["item_1012"] = 1, ["item_1013"] = 0, ["item_1014"] = 0, }, [4] = { ["item_1011"] = 0, ["item_1012"] = 2, ["item_1013"] = 1, ["item_1014"] = 0, }, [5] = { ["item_1011"] = 0, ["item_1012"] = 0, ["item_1013"] = 2, ["item_1014"] = 1, }, } function OnSeiga01Death(keys) if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then return end local caster = keys.caster local target = keys.unit if SpawnSystem.IsUnLimited or GameRules:GetCustomGameDifficulty() >= FUNNY_MODE then if caster:HasModifier("modifier_miko_02_buff") and caster.thtd_miko_buff_seiga ~= nil then local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster) ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin()) ParticleManager:DestroyParticleSystem(effectIndex,false) local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),caster:GetAbilityValue("thtd_seiga_03", "range")) local damage = THTD_GetTempleOfGodBuffedTowerStarCount(caster) * caster:THTD_GetPower() * caster.thtd_miko_buff_seiga for k,v in pairs(targets) do local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end end else if caster.thtd_chance_count == nil then caster.thtd_chance_count = {} end local hero = caster:GetOwner() local count = 0 for itemName,chance in pairs(Seiga01ItemDrop[caster:THTD_GetStar()]) do if chance > 0 then if caster.thtd_chance_count[itemName] == nil then caster.thtd_chance_count[itemName] = 0 end local randChance = chance if caster.thtd_chance_count[itemName] >= math.floor(100/randChance) then randChance = 100 end if RollPercentage(randChance) then caster.thtd_chance_count[itemName] = 0 local item = CreateItem(itemName, nil, nil) item.owner_player_id = caster:GetPlayerOwnerID() item:SetPurchaser(hero) item:SetPurchaseTime(1.0) local pos = GetSpawnLineOffsetVector(hero.spawn_index, hero.spawn_position, count * 130, 150) CreateItemOnPositionSync(pos,item) else caster.thtd_chance_count[itemName] = caster.thtd_chance_count[itemName] + 1 end end count = count + 1 end end end function OnSeiga02SpellStart(keys) local caster = keys.caster local target = keys.target if target:THTD_IsTower() and target:IsInAttackSpeedBlackList() == false then keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_seiga_02_attack_speed_buff", {}) caster.thtd_last_cast_unit = target end end function OnSeiga03Death(keys) if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then return end if keys.ability:GetLevel()<1 then return end local caster = keys.caster local target = keys.unit local count = target:GetPoisonCount() if count > 0 then local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster) ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin()) ParticleManager:DestroyParticleSystem(effectIndex,false) local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.range) local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * count for k,v in pairs(targets) do local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end end end