modifier_touhoutd_release_hidden = class({}) local public = modifier_touhoutd_release_hidden local m_modifier_states = { [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, [MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES] = true, [MODIFIER_STATE_INVULNERABLE] = true, [MODIFIER_STATE_OUT_OF_GAME] = true, } function public:IsHidden() return true end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:CheckState() return m_modifier_states end