modifier_root_hidden_info = class({}) local public = modifier_root_hidden_info local m_modifier_states = { [MODIFIER_STATE_NOT_ON_MINIMAP] = true, [MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES] = true, [MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, [MODIFIER_STATE_ROOTED] = true, } function public:IsHidden() return true end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:CheckState() return m_modifier_states end