require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawnerv2" ) -------------------------------------------------------------------------------- if CMapEncounter_Pucks == nil then CMapEncounter_Pucks = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_Pucks:Precache( context ) CMapEncounter.Precache( self, context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter_move.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined_detail.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_physical.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_magical.vpcf", context ) PrecacheResource( "particle", "particles/creatures/puck/flying_bomb_destination.vpcf", context ) end -------------------------------------------------------------------------------- function CMapEncounter_Pucks:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) -- Initial Spawns self.szCaptainSpawner = "spawner_captain" self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner, { { EntityName = "npc_dota_creature_puck", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 0.0, }, } ) ) -- Dynamic Spawns self.vPuckSchedule = { { Time = 5, Count = 2, }, { Time = 30, Count = 2, }, { Time = 55, Count = 2, }, { Time = 80, Count = 2, }, } self.vTitanSchedule = { { Time = 15, Count = 1, }, { Time = 45, Count = 1, }, { Time = 75, Count = 1, }, } --DeepPrintTable( self.vWaveSchedule ) local bInvulnerable = true self.szPuckPortal = "dynamic_portal_puck" self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPuckPortal, self.szPuckPortal, 8, 5, 1.0, { { EntityName = "npc_dota_creature_puck", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 150.0, }, }, bInvulnerable ) ) self.szTitanPortal = "dynamic_portal_titan" self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szTitanPortal, self.szTitanPortal, 8, 5, 1.0, { { EntityName = "npc_dota_creature_large_elder_titan", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, }, bInvulnerable ) ) self:SetSpawnerSchedule( self.szPuckPortal, self.vPuckSchedule ) self:SetSpawnerSchedule( self.szTitanPortal, self.vTitanSchedule ) end -------------------------------------------------------------------------------- --[[ function CMapEncounter_Pucks:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule ) self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) end ]] -------------------------------------------------------------------------------- function CMapEncounter_Pucks:GetPreviewUnit() return "npc_dota_creature_puck" end -------------------------------------------------------------------------------- function CMapEncounter_Pucks:Start() CMapEncounter.Start( self ) for _, hSpawner in pairs( self:GetSpawners() ) do hSpawner:SpawnUnits() end self:StartSpawnerSchedule( self.szPuckPortal, 0 ) self:StartSpawnerSchedule( self.szTitanPortal, 0 ) end -------------------------------------------------------------------------------- --[[ function CMapEncounter_Pucks:OnRequiredEnemyKilled( hAttacker, hVictim ) CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim ) local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" ) self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil ) end ]] -------------------------------------------------------------------------------- function CMapEncounter_Pucks:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players return end --print( "CMapEncounter_Pucks:OnSpawnerFinished" ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes > 0 then for _,hSpawnedUnit in pairs( hSpawnedUnits ) do local hero = heroes[RandomInt(1, #heroes)] if hero ~= nil then --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) hSpawnedUnit:SetInitialGoalEntity( hero ) end end end end -------------------------------------------------------------------------------- return CMapEncounter_Pucks