function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end SmashAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_melee_smash" ) JumpAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_jump_smash" ) thisEntity:SetContextThink( "OgreTankThink", OgreTankThink, 1 ) end function OgreTankThink() if ( not thisEntity:IsAlive() ) then return -1 end if GameRules:IsGamePaused() == true then return 1 end -- Increase acquisition range after the initial aggro if ( not thisEntity.bAcqRangeModified ) and thisEntity:GetAggroTarget() then thisEntity:SetAcquisitionRange( 850 ) thisEntity.bAcqRangeModified = true end local hWintersCurseBuff = thisEntity:FindModifierByName( "modifier_aghsfort_winter_wyvern_winters_curse" ) if hWintersCurseBuff and hWintersCurseBuff:GetAuraOwner() ~= nil then if SmashAbility ~= nil and SmashAbility:IsCooldownReady() then return Smash( hWintersCurseBuff:GetAuraOwner() ) end return 0.1 end local nEnemiesRemoved = 0 local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false ) for i = 1, #enemies do local enemy = enemies[i] if enemy ~= nil then local flDist = ( enemy:GetOrigin() - thisEntity:GetOrigin() ):Length2D() if flDist < 210 then nEnemiesRemoved = nEnemiesRemoved + 1 table.remove( enemies, i ) end end end if JumpAbility ~= nil and JumpAbility:IsFullyCastable() and nEnemiesRemoved > 0 then return Jump() end if #enemies == 0 then -- @todo: Could check whether there are ogre magi nearby that I should be positioning myself next to. Either that or have the magi come to me. return 1 end if SmashAbility ~= nil and SmashAbility:IsFullyCastable() then return Smash( enemies[ 1 ] ) end return 0.5 end function Jump() ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET, AbilityIndex = JumpAbility:entindex(), Queue = false, }) return 2.5 end function Smash( enemy ) if enemy == nil then return end if ( not thisEntity:HasModifier( "modifier_provide_vision" ) ) then --print( "If player can't see me, provide brief vision to his team as I start my Smash" ) thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.5 } ) end ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_POSITION, AbilityIndex = SmashAbility:entindex(), Position = enemy:GetOrigin(), Queue = false, }) return 3 / thisEntity:GetHasteFactor() end