modifier_large_frostbitten_icicle = class({}) ------------------------------------------------------------------ function modifier_large_frostbitten_icicle:OnCreated( kv ) if IsServer() then local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_crystalmaiden/maiden_frostbite_buff.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent() ) self:AddParticle( nFXIndex, false, false, -1, false, false ) end end ------------------------------------------------------------------ function modifier_large_frostbitten_icicle:GetStatusEffectName() return "particles/status_fx/status_effect_wyvern_cold_embrace.vpcf" end -------------------------------------------------------------------------------- function modifier_large_frostbitten_icicle:CheckState() local state = {} state[MODIFIER_STATE_STUNNED] = true state[MODIFIER_STATE_FROZEN] = true return state end