modifier_bonus_room_start = class({}) -------------------------------------------------------------------------------- function modifier_bonus_room_start:IsHidden() return false end ----------------------------------------------------------------------------------------- function modifier_bonus_room_start:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier_bonus_room_start:GetTexture() return "buyback" end -- ----------------------------------------------------------------------------------------- -- function modifier_bonus_room_start:ShouldUseOverheadOffset() -- return true -- end -- ----------------------------------------------------------------------------------------- -- function modifier_bonus_room_start:GetEffectAttachType() -- return PATTACH_OVERHEAD_FOLLOW -- end -- ----------------------------------------------------------------------------------------- -- function modifier_bonus_room_start:GetEffectName() -- return "particles/generic_gameplay/generic_silenced.vpcf" -- end -------------------------------------------------------------------------------- function modifier_bonus_room_start:GetPriority() return MODIFIER_PRIORITY_ULTRA + 10001 end -------------------------------------------------------------------------------- function modifier_bonus_room_start:CheckState() local state = {} if IsServer() then state[MODIFIER_STATE_SILENCED] = true state[MODIFIER_STATE_MUTED] = true end return state end