modifier_bosses_random_move_effect = class({}) local public = modifier_bosses_random_move_effect local m_modifier_funcs= { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, } function public:IsHidden() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end function public:GetModifierMoveSpeedBonus_Percentage() return 25 end function public:GetTexture() return "random_boss_buff_move_speed" end