require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawnerv2" ) -------------------------------------------------------------------------------- if CMapEncounter_Spectres == nil then CMapEncounter_Spectres = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) -- Initial Spawns self.szPeonSpawner = "spawner_peon" self.szCaptainSpawner = "spawner_captain" self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner, { { EntityName = "npc_dota_creature_wolf", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 75.0, }, } ) ) self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner, { { EntityName = "npc_dota_creature_spectre", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } ) ) -- Dynamic Spawns self.vWaveSchedule = { { Time = 15, Count = 1, }, { Time = 40, Count = 2, }, { Time = 65, Count = 2, }, { Time = 90, Count = 2, }, } --DeepPrintTable( self.vWaveSchedule ) self.szDynamicPortal = "dynamic_portal" local bInvulnerable = true self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szDynamicPortal, self.szDynamicPortal, 8, 5, 1.0, { { EntityName = "npc_dota_creature_wolf", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 200.0, }, { EntityName = "npc_dota_creature_spectre", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, }, bInvulnerable ) ) self:SetSpawnerSchedule( self.szDynamicPortal, self.vWaveSchedule ) end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule ) end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:GetPreviewUnit() return "npc_dota_creature_spectre" end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:Start() CMapEncounter.Start( self ) self:CreateUnits() self:StartSpawnerSchedule( self.szDynamicPortal, 0 ) end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:CreateUnits() for _,Spawner in pairs ( self:GetSpawners() ) do Spawner:SpawnUnits() end end -------------------------------------------------------------------------------- function CMapEncounter_Spectres:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players return end --print( "CMapEncounter_Spectres:OnSpawnerFinished" ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes > 0 then for _,hSpawnedUnit in pairs( hSpawnedUnits ) do local hero = heroes[RandomInt(1, #heroes)] if hero ~= nil then --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) hSpawnedUnit:SetInitialGoalEntity( hero ) end end end end -------------------------------------------------------------------------------- return CMapEncounter_Spectres