creature_shadow_wave = class({}) ---------------------------------------------------------------------------------------- function creature_shadow_wave:Precache( context ) PrecacheResource( "particle", "particles/dark_moon/darkmoon_creep_warning.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_dazzle/dazzle_shadow_wave_impact_damage.vpcf", context ) end -------------------------------------------------------------------------------- function creature_shadow_wave:OnAbilityPhaseStart() if IsServer() then self.nPreviewFX = ParticleManager:CreateParticle( "particles/dark_moon/darkmoon_creep_warning.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() ) ParticleManager:SetParticleControlEnt( self.nPreviewFX, 0, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetCaster():GetOrigin(), true ) ParticleManager:SetParticleControl( self.nPreviewFX, 1, Vector( 75, 75, 75 ) ) ParticleManager:SetParticleControl( self.nPreviewFX, 15, Vector( 230, 100, 223 ) ) end return true end -------------------------------------------------------------------------------- function creature_shadow_wave:OnAbilityPhaseInterrupted() if IsServer() then ParticleManager:DestroyParticle( self.nPreviewFX, false ) end end -------------------------------------------------------------------------------- function creature_shadow_wave:OnSpellStart() if IsServer() then ParticleManager:DestroyParticle( self.nPreviewFX, false ) local hTarget = self:GetCursorTarget() if hTarget ~= nil then self.bounce_radius = self:GetSpecialValueFor( "bounce_radius" ) self.damage_radius = self:GetSpecialValueFor( "damage_radius" ) self.damage = self:GetSpecialValueFor( "damage" ) self.max_targets = self:GetSpecialValueFor( "max_targets" ) self.nCurJumpCount = 1 self.hHitEntities = {} local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, nil ) ParticleManager:SetParticleControlEnt( nFXIndex, 0, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_attack1", self:GetCaster():GetOrigin(), true ) ParticleManager:SetParticleControlEnt( nFXIndex, 1, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true ) ParticleManager:SetParticleControl( nFXIndex, 2, Vector( self.damage_radius, 0, 0 ) ) ParticleManager:SetParticleControlEnt( nFXIndex, 3, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true ) ParticleManager:ReleaseParticleIndex( nFXIndex ) self.vTargetLoc = self:GetCaster():GetOrigin() self:DoHealAndDamage( self:GetCaster() ) table.insert( self.hHitEntities, self:GetCaster() ) EmitSoundOn( "Wildwing.Shadow_Wave", self:GetCaster() ) local nFXIndex2 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, self:GetCaster() ) ParticleManager:SetParticleControl( nFXIndex2, 0, self:GetCaster():GetOrigin() ) ParticleManager:SetParticleControlEnt( nFXIndex2, 1, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetCaster():GetOrigin(), true ) ParticleManager:SetParticleControl( nFXIndex2, 2, Vector( self.damage_radius, 0, 0 ) ) ParticleManager:SetParticleControlEnt( nFXIndex2, 3, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetCaster():GetOrigin(), true ) ParticleManager:ReleaseParticleIndex( nFXIndex2 ) self.vTargetLoc = hTarget:GetOrigin() if self:GetCaster() ~= hTarget then self:DoHealAndDamage( hTarget ) local nFXIndex3 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, hTarget ) ParticleManager:SetParticleControl( nFXIndex3, 0, self.vTargetLoc ) ParticleManager:SetParticleControlEnt( nFXIndex3, 1, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true ) ParticleManager:SetParticleControl( nFXIndex3, 2, Vector( self.damage_radius, 0, 0 ) ) ParticleManager:SetParticleControlEnt( nFXIndex3, 3, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true ) ParticleManager:ReleaseParticleIndex( nFXIndex3 ) self.vTargetLoc = hTarget:GetOrigin() table.insert( self.hHitEntities, hTarget ) else self.nCurJumpCount = self.nCurJumpCount - 1 end while self.nCurJumpCount < self.max_targets do local hBestJumpTarget = nil local friendlies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), self.vTargetLoc, self:GetCaster(), self.bounce_radius, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false ) for _,friendly in pairs(friendlies) do if friendly ~= nil and not self:HasHitTarget( friendly ) then hBestJumpTarget = friendly end end if hBestJumpTarget ~= nil then self:DoHealAndDamage( hBestJumpTarget ) local nFXIndex4 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, hBestJumpTarget ) ParticleManager:SetParticleControl( nFXIndex4, 0, self.vTargetLoc ) ParticleManager:SetParticleControlEnt( nFXIndex4, 1, hBestJumpTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hBestJumpTarget:GetOrigin(), true ) ParticleManager:SetParticleControl( nFXIndex4, 2, Vector( self.damage_radius, 0, 0 ) ) ParticleManager:SetParticleControlEnt( nFXIndex4, 3, hBestJumpTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hBestJumpTarget:GetOrigin(), true ) ParticleManager:ReleaseParticleIndex( nFXIndex4 ) self.vTargetLoc = hBestJumpTarget:GetOrigin() table.insert( self.hHitEntities, hTarget ) end self.nCurJumpCount = self.nCurJumpCount + 1 end end end end -------------------------------------------------------------------------------- function creature_shadow_wave:DoHealAndDamage( hTarget ) if IsServer() then hTarget:Heal( self.damage, self ) local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), hTarget:GetOrigin(), self:GetCaster(), self.damage_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false ) if #enemies > 0 then for _,enemy in pairs(enemies) do if enemy ~= nil then local damage = { victim = enemy, attacker = self:GetCaster(), damage = self.damage, damage_type = DAMAGE_TYPE_PHYSICAL, damage_flags = DOTA_DAMAGE_FLAG_BYPASSES_BLOCK, ability = self } ApplyDamage( damage ) local vDir = enemy:GetOrigin() - hTarget:GetOrigin() local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave_impact_damage.vpcf", PATTACH_CUSTOMORIGIN, enemy ) ParticleManager:SetParticleControlEnt( nFXIndex, 0, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetOrigin(), true ) ParticleManager:SetParticleControl( nFXIndex, 1, vDir ) ParticleManager:ReleaseParticleIndex( nFXIndex ) end end end end end -------------------------------------------------------------------------------- function creature_shadow_wave:HasHitTarget( hTarget ) for _,hHitTarget in pairs ( self.hHitEntities ) do if hHitTarget == hTarget then return true end end return false end