modifier_hanadayousei_01 = class({}) local public = modifier_hanadayousei_01 -------------------------------------------------------------------------------- function public:IsDebuff() return false end -------------------------------------------------------------------------------- function public:IsHidden() return true end -------------------------------------------------------------------------------- function public:IsPurgable() return false end function public:GetTexture() return "touhoutd/thtd_hanadayousei_01" end -------------------------------------------------------------------------------- function public:DeclareFunctions() local funcs = { MODIFIER_EVENT_ON_ATTACK, } return funcs end function public:OnAttack( params ) if IsServer() then if params.attacker ~= self:GetParent() or self:GetParent():IsIllusion() then return end if self:GetParent():PassivesDisabled() then return end local caster = params.attacker local target = params.target if caster.__hanadayousei_lock ~= true then caster.__hanadayousei_lock = true local targets = THTD_FindUnitsInRadius(caster,caster:GetOrigin(),800) local count = 1 for i=1,#targets do local unit = targets[i] if unit~=nil and unit:IsNull()==false and unit~=target and unit:IsAlive() then caster:PerformAttack(unit,true,false,true,false,true,false,true) count = count + 1 end if count > 3 then break end end caster.__hanadayousei_lock = false end end end