require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawner" ) -------------------------------------------------------------------------------- if CMapEncounter_Hellbears == nil then CMapEncounter_Hellbears = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) local flInitialPortalSpawnDelay = 0.0 local flInitialSummonTime = 5.0 local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL local flScaleInput = 1.0 local nNumPortals = 4 for i=1,nNumPortals do local name = string.format( "portal_%i", i ) self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput, { { EntityName = "npc_dota_creature_small_hellbear", Team = DOTA_TEAM_BADGUYS, Count = 4, PositionNoise = 0.0, }, { EntityName = "npc_dota_creature_hellbear", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 0.0, }, } ) ) end end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:GetPreviewUnit() return "npc_dota_creature_hellbear" end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:GetMaxSpawnedUnitCount() local nCount = 0 local hWarriorSpawners = self:GetSpawner( self.szPeonSpawner ) if hWarriorSpawners then nCount = nCount + hWarriorSpawners:GetSpawnPositionCount() * 4 end local hChampionSpawners = self:GetSpawner( self.szCaptainSpawner ) if hChampionSpawners then nCount = nCount + hChampionSpawners:GetSpawnPositionCount() * 2 end return nCount end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:OnThink() CMapEncounter.OnThink( self ) end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:CreateEnemies() for _,Spawner in pairs ( self:GetSpawners() ) do Spawner:SpawnUnits() end end -------------------------------------------------------------------------------- function CMapEncounter_Hellbears:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) --print( "CMapEncounter_Hellbears:OnSpawnerFinished" ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes > 0 then for _,hSpawnedUnit in pairs( hSpawnedUnits ) do local hero = heroes[RandomInt(1, #heroes)] if hero ~= nil then --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) hSpawnedUnit:SetInitialGoalEntity( hero ) else print( "CMapEncounter_Hellbears:OnSpawnerFinished: WARNING: Can't find a living hero" ) end end end end -------------------------------------------------------------------------------- return CMapEncounter_Hellbears