require( "modifiers/modifier_blessing_base" ) modifier_blessing_refresher_shard = class( modifier_blessing_base ) -------------------------------------------------------------------------------- function modifier_blessing_refresher_shard:GetTexture() return "../items/river_painter4" end -------------------------------------------------------------------------------- function modifier_blessing_refresher_shard:OnBlessingCreated( kv ) self.health_restore_percent = kv.health_restore_percent end -------------------------------------------------------------------------------- function modifier_blessing_refresher_shard:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, } return funcs end ----------------------------------------------------------------------- function modifier_blessing_refresher_shard:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local szAbilityName = params.ability:GetAbilityName() local szSpecialValueName = params.ability_special_value if szAbilityName ~= "item_aghsfort_refresher_shard" then return 0 end if szSpecialValueName == "health_restore_percent" then print( 'modifier_blessing_refresher_shard:GetModifierOverrideAbilitySpecial - looking for health_restore_percent!' ) return 1 end return 0 end ----------------------------------------------------------------------- function modifier_blessing_refresher_shard:GetModifierOverrideAbilitySpecialValue( params ) local szAbilityName = params.ability:GetAbilityName() if szAbilityName ~= "item_aghsfort_refresher_shard" then return 0 end local szSpecialValueName = params.ability_special_value if szSpecialValueName == "health_restore_percent" then local nSpecialLevel = params.ability_special_level local flBaseValue = params.ability:GetLevelSpecialValueNoOverride( szSpecialValueName, nSpecialLevel ) print( 'modifier_blessing_refresher_shard:GetModifierOverrideAbilitySpecialValue - health_restore_percent is ' .. flBaseValue .. '. Adding on an additional ' .. self.health_restore_percent ) return flBaseValue + self.health_restore_percent end return 0 end