require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawner" ) -------------------------------------------------------------------------------- if CMapEncounter_Gauntlet == nil then CMapEncounter_Gauntlet = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:Precache( context ) CMapEncounter.Precache( self, context ) PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_buff.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_cast_ink_swell.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_aoe.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_tick_damage.vpcf", context ) end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) self:AddSpawner( CDotaSpawner( "spawner_lifestealer", "spawner_lifestealer", { { EntityName = "npc_dota_creature_life_stealer", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } ) ) self:AddSpawner( CDotaSpawner( "spawner_grimstroke", "spawner_grimstroke", { { EntityName = "npc_dota_creature_grimstroke", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } ) ) --[[ self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon", { { EntityName = "npc_dota_creature_gauntlet_skeleton", Team = DOTA_TEAM_BADGUYS, Count = 3, PositionNoise = 0.0, }, } ) ) ]] end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:GetPreviewUnit() return "npc_dota_creature_life_stealer" end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:Start() CMapEncounter.Start( self ) self:CreateEnemies() end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:OnThink() CMapEncounter.OnThink( self ) end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:CheckForCompletion() if not self:HasRemainingEnemies() and not self:HasAnyPortals() then -- Disable any traps in the map local hRelays = Entities:FindAllByName( "disable_traps_relay" ) for _, hRelay in pairs( hRelays ) do hRelay:Trigger( nil, nil ) end return true end return false end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:CreateEnemies() for _,Spawner in pairs ( self:GetSpawners() ) do Spawner:SpawnUnits() end end -------------------------------------------------------------------------------- function CMapEncounter_Gauntlet:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players return end --print( "CMapEncounter_Wildwings:OnSpawnerFinished" ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes > 0 then for _,hSpawnedUnit in pairs( hSpawnedUnits ) do local hero = heroes[RandomInt(1, #heroes)] if hero ~= nil then --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) hSpawnedUnit:SetInitialGoalEntity( hero ) end end end end -------------------------------------------------------------------------------- return CMapEncounter_Gauntlet