ascension_crit = class( {} ) LinkLuaModifier( "modifier_ascension_crit", "modifiers/modifier_ascension_crit", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function ascension_crit:Precache( context ) PrecacheResource( "particle", "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", context ) end -------------------------------------------------------------------------------- function ascension_crit:GetIntrinsicModifierName() return "modifier_ascension_crit" end --------------------------------------------------------------------------------