function OnFlandre01SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) if caster.thtd_flandre_illusion_table == nil then caster.thtd_flandre_illusion_table = {} end caster:EmitSound("Hero_PhantomLancer.Doppelganger.Appear") for i=1,3 do local illusion = CreateUnitByName( "flandre_illusion", caster:GetOrigin() + Vector(math.cos(math.pi/2*(i+1)),math.sin(math.pi/2*(i+1)),0)*100, false, caster, caster, caster:GetTeam() ) illusion:SetControllableByPlayer(caster:GetPlayerOwnerID(), true) illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0)) illusion:SetForwardVector(caster:GetForwardVector()) keys.ability:ApplyDataDrivenModifier(caster, illusion, "modifier_flandre_01_illusion", nil) local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, illusion) ParticleManager:SetParticleControlEnt(effectIndex , 0, illusion, 5, "attach_attack1", Vector(0,0,0), true) caster.thtd_flandre_illusion_table[i] = illusion local count = 0 illusion:SetContextThink(DoUniqueString("thtd_flandre_01_illusion"), function() if GameRules:IsGamePaused() then return 0.03 end if count > 20 or THTD_IsValid(caster) == false then illusion:AddNoDraw() illusion:ForceKill(true) return nil elseif caster:IsAttacking()==false then illusion:RemoveGesture(ACT_DOTA_ATTACK) illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0)) end count = count + 1 return 0.5 end, 0) end end function OnFlandre02Created(keys) local caster = EntIndexToHScript(keys.caster_entindex) local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "attach_attack1", Vector(0,0,0), true) caster.thtd_flandre_02_effectIndex = effectIndex end function OnFlandre02AttackStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target if caster.thtd_flandre_illusion_table == nil then caster.thtd_flandre_illusion_table = {} end for k,v in pairs(caster.thtd_flandre_illusion_table) do if v~=nil and v:IsNull()==false and v:IsAlive() then local forward = (target:GetOrigin() - v:GetOrigin()):Normalized() v:StartGesture(ACT_DOTA_ATTACK) v:MoveToTargetToAttack(target) end end end function OnFlandre02AttackLanded(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target local ability4 = caster:FindAbilityByName("thtd_flandre_04") if ability4:GetLevel() >= 1 then if caster.lock_target ~= target then if THTD_IsValid(caster.lock_target) then caster.lock_target:RemoveModifierByName("modifier_flandre_damage_lock") end keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0}) caster.lock_target = target else local modifier = target:FindModifierByName("modifier_flandre_damage_lock") if modifier ~= nil then modifier:SetDuration(2.0, false) else keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0}) end end if ability4:IsCooldownReady() then target.flandre_04_lock = true else target.flandre_04_lock = false end end local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 4 local crit = 1 local ability3 = caster:FindAbilityByName("thtd_flandre_03") if ability3:GetLevel() > 0 then crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100 end local DamageTable = { ability = keys.ability, victim = target, attacker = caster, damage = damage * crit, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) OnFlandre02SpellStart(caster) end function OnFlandre02SpellStart(caster) local step = caster:GetAbilityValue("thtd_flandre_02", "damage_up") * 4 local maxUp = caster:GetAbilityValue("thtd_flandre_02", "max_up") local duration = caster:GetAbilityValue("thtd_flandre_02", "duration_time") if caster.thtd_flandre_02_outgoing == nil then caster.thtd_flandre_02_outgoing = 0 end local count = math.min(step, maxUp - caster.thtd_flandre_02_outgoing) if count > 0 then caster:AddDamageOutgoingPhysical(count) caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing + count caster:SetContextThink(DoUniqueString("modifier_flandre_02_buff_count"), function() if GameRules:IsGamePaused() then return 0.03 end caster:AddDamageOutgoingPhysical(-count) caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing - count return nil end, duration) end end function OnFlandre02Destroy(keys) local caster = EntIndexToHScript(keys.caster_entindex) ParticleManager:DestroyParticleSystem(caster.thtd_flandre_02_effectIndex,false) end function OnCreatedFlandreLock(keys) local target = keys.target local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_trail.vpcf", PATTACH_POINT_FOLLOW, target) ParticleManager:SetParticleControlEnt(effectIndex , 0, target, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(effectIndex , 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true) target.flandre_damage_lock_effect1 = effectIndex local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_shield.vpcf", PATTACH_OVERHEAD_FOLLOW, target) target.flandre_damage_lock_effect2 = effectIndex target.flandre_damage_lock = true end function OnDestroyFlandreLock(keys) local target = keys.target ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect1,true) ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect2,true) target.flandre_damage_lock = false end function OnFlandre04SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target local ability = keys.ability if caster:IsPower999() then local bonusCastCount = 4 caster:SetContextThink(DoUniqueString("thtd_flandre_04_power999"), function() if GameRules:IsGamePaused() then return 0.03 end if bonusCastCount <= 0 then return nil end if THTD_IsValid(caster) and THTD_IsValid(target) then Flandre04SpellCast(caster, target, ability) bonusCastCount = bonusCastCount - 1 return 0.25 else return nil end end, 0) else Flandre04SpellCast(caster, target, ability) end end function Flandre04SpellCast(caster, target, ability) -- target:StartGesture(ACT_DOTA_DIE) caster:EmitSound("Hero_DoomBringer.LvlDeath") local damage = caster:THTD_GetAbilityPowerDamage(ability) * 4 local crit = 1 local ability3 = caster:FindAbilityByName("thtd_flandre_03") if ability3:GetLevel() > 0 then crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100 end local DamageTable = { ability = ability, victim = target, attacker = caster, damage = damage * crit, damage_type = ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) OnFlandre02SpellStart(caster) end