function OnKokoro01SpellStart(keys) local caster = keys.caster local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange()) if #targets == 0 then return end for k,v in pairs(targets) do local info = { Target = v, Source = caster, Ability = keys.ability, EffectName = "particles/units/heroes/hero_arc_warden/arc_warden_wraith_prj.vpcf", iMoveSpeed = 660, vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW) bDrawsOnMinimap = false, -- Optional bDodgeable = true, -- Optional bIsAttack = false, -- Optional bVisibleToEnemies = true, -- Optional bReplaceExisting = false, -- Optional flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended bProvidesVision = true, -- Optional iVisionRadius = 400, -- Optional iVisionTeamNumber = caster:GetTeamNumber(), -- Optional ExtraData = { } } local projectile = ProjectileManager:CreateTrackingProjectile(info) ParticleManager:DestroyLinearProjectileSystem(projectile,false) end KokoroSetPvCrit(caster) KokoroSetMust(caster, 1) end function OnProjectileHitUnitKokoro01(keys) local caster = keys.caster local target = keys.target local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) local crit1 = 1 local hasBuff1 = false if caster:HasModifier("modifier_kokoro_04_buff_1") then hasBuff1 = true end local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true) local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true) local damage_up_factor = 1 if caster:IsPower666() then damage_up_factor = 4 end local crit2 = KokoroGetPvCrit(caster) if hasBuff1 then crit1 = 1 + (damage_up_base + damage_up_per * (100 - target:GetHealthPercent())) * damage_up_factor end local DamageTable = { ability = keys.ability, victim = target, attacker = caster, damage = damage * crit1 * crit2, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end function OnKokoro02SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target KokoroSetPvCrit(caster) local stun_time = keys.stun_time local crit1 = 1 local hasBuff1 = false if caster:HasModifier("modifier_kokoro_04_buff_1") then hasBuff1 = true end local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true) local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true) local damage_up_factor = 1 if caster:IsPower666() then damage_up_factor = 4 end local crit2 = KokoroGetPvCrit(caster) local enemies = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange()) local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) for k,v in pairs(enemies) do local unit = CreateUnitByName( "kokoro_jin_yin", caster:GetAbsOrigin(), false, caster:GetOwner(), caster:GetOwner(), caster:GetTeam() ) if unit ~= nil then keys.ability:ApplyDataDrivenModifier(caster, unit, "modifier_kokoro_02_rooted", {}) -- unit:MoveToTargetToAttack(v) -- 设置朝向 local vecForward = (v:GetOrigin() - caster:GetOrigin()):Normalized() unit:SetForwardVector(vecForward) -- local angles = VectorToAngles(vecForward) -- unit:SetAngles(angles.x,angles.y,angles.z) local scale = unit:GetModelScale() local count = 0 unit:SetContextThink( DoUniqueString("kokoro02_move"), function () if GameRules:IsGamePaused() then return 0.03 end if v==nil or v:IsNull() or v:IsAlive()==false then unit:AddNoDraw() unit:ForceKill(false) return nil end if caster==nil or caster:IsNull() or caster:IsAlive()==false or caster:THTD_IsHidden() then unit:AddNoDraw() unit:ForceKill(false) return nil end unit:SetModelScale(scale * (1 + 0.1 * count)) unit:MoveToTargetToAttack(v) local vecMove=(unit:GetOrigin()-v:GetOrigin()):Normalized() * 100 unit:SetAbsOrigin(GetGroundPosition(unit:GetOrigin()-vecMove, unit)) if (unit:GetOrigin()-v:GetOrigin()):Length() < 50 then if hasBuff1 then crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor end local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage * crit1 * crit2, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) UnitStunTarget(caster,v,stun_time) unit:AddNoDraw() unit:ForceKill(false) return nil end count = count + 1 return 0.05 end, 0.1) end end KokoroSetMust(caster, 2) end function OnKokoro03SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local range = keys.ability:GetCastRange() KokoroSetPvCrit(caster) -- local effect = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash.vpcf" local effect1 = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash_headmodel.vpcf" local effect2 = "particles/units/heroes/hero_mars/mars_shield_bash_model.vpcf" caster:EmitSound("Hero_Mars.Shield.Cast") --"Hero_Mars.Shield.Cast.Small" local casterPoint = caster:GetOrigin() local forward = caster:GetForwardVector() local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControlForward(effectIndex, 0, forward) ParticleManager:ReleaseParticleIndex(effectIndex) local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0)) ParticleManager:SetParticleControlForward(effectIndex, 0, forward) ParticleManager:ReleaseParticleIndex(effectIndex) local rotate_angle = QAngle(0,45,0) local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized() local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward) ParticleManager:ReleaseParticleIndex(effectIndex) local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0)) ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward) ParticleManager:ReleaseParticleIndex(effectIndex) local rotate_angle = QAngle(0,-45,0) local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized() local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward) ParticleManager:ReleaseParticleIndex(effectIndex) local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, casterPoint) ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0)) ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward) ParticleManager:ReleaseParticleIndex(effectIndex) local crit1 = 1 local hasBuff1 = false if caster:HasModifier("modifier_kokoro_04_buff_1") then hasBuff1 = true end local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true) local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true) local damage_up_factor = 1 if caster:IsPower666() then damage_up_factor = 4 end local crit2 = KokoroGetPvCrit(caster) local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), range) local damage = caster:THTD_GetAttack() * keys.crit_mult for k,v in pairs(targets) do if hasBuff1 then crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor end local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage * crit1 * crit2, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end KokoroSetMust(caster, 3) end function KokoroSetMust(caster, index) local ability4 = caster:FindAbilityByName("thtd_kokoro_04") if ability4:GetLevel() > 0 then caster:RemoveModifierByName("modifier_kokoro_04_buff_1") caster:RemoveModifierByName("modifier_kokoro_04_buff_2") caster:RemoveModifierByName("modifier_kokoro_04_buff_3") ability4:ApplyDataDrivenModifier(caster, caster, "modifier_kokoro_04_buff_"..index, nil) end end function KokoroSetPvCrit(caster) local powerDamageUp = 0 local pv = caster:GetAbilityPowerValue("thtd_kokoro_04") if pv ~= nil then powerDamageUp = pv[1] end caster.thtd_kokoro_pv_crit = 1 + powerDamageUp * 66/100 end function KokoroGetPvCrit(caster) return caster.thtd_kokoro_pv_crit or 1 end function OnCreatedKokoro04Buff2(keys) local target = keys.target local bonus = keys.bonus if target:IsPower666() then bonus = bonus * 4 end target:THTD_AddPowerPercentage(bonus, "thtd_kokoro_04_buff2_bonus") target:THTD_AddAttackPercentage(bonus, "thtd_kokoro_04_buff2_bonus") end function OnDestroyKokoro04Buff2(keys) local target = keys.target target:THTD_AddPowerPercentage("thtd_kokoro_04_buff2_bonus") target:THTD_AddAttackPercentage("thtd_kokoro_04_buff2_bonus") end function OnCreatedKokoro04Buff3(keys) local target = keys.target local bonus = keys.crit_damage if target:IsPower666() then bonus = bonus * 4 end target:THTD_AddCritDamage(bonus, "thtd_kokoro_04_bonus") end function OnDestroyKokoro04Buff3(keys) keys.target:THTD_AddCritDamage("thtd_kokoro_04_bonus") end function OnKokoro04Think(keys) if keys.ability:GetLevel() < 1 then return end local caster = keys.caster local bonus = 0 if caster:IsPower999() then bonus = 999 end local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange()) for k,v in pairs(targets) do local hp = v:GetHealthPercent() if hp > 70 then bonus = bonus + hp - 70 end if caster:IsPower999() then bonus = bonus + (100 - hp) * 1 end end if caster.thtd_kokoro_04_power_bonus == bonus then return end if caster.thtd_kokoro_04_power_bonus ~= nil then caster:THTD_AddBasePower(-caster.thtd_kokoro_04_power_bonus) caster:THTD_AddBaseAttack(-caster.thtd_kokoro_04_power_bonus) end caster:THTD_AddBasePower(bonus) caster:THTD_AddBaseAttack(bonus) caster.thtd_kokoro_04_power_bonus = bonus end