item_preserved_skull = class({}) LinkLuaModifier( "modifier_item_preserved_skull", "modifiers/modifier_item_preserved_skull", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_item_preserved_skull_effect", "modifiers/modifier_item_preserved_skull_effect", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_preserved_skull:GetIntrinsicModifierName() return "modifier_item_preserved_skull" end -------------------------------------------------------------------------------- function item_preserved_skull:Spawn() self.required_level = self:GetSpecialValueFor( "required_level" ) end -------------------------------------------------------------------------------- function item_preserved_skull:OnHeroLevelUp() if IsServer() then if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then self:OnUnequip() self:OnEquip() end end end -------------------------------------------------------------------------------- function item_preserved_skull:IsMuted() if self.required_level > self:GetCaster():GetLevel() then return true end if not self:GetCaster():IsHero() then return true end return self.BaseClass.IsMuted( self ) end