story_crystal = class( {} ) LinkLuaModifier( "modifier_story_crystal", "modifiers/creatures/modifier_story_crystal", LUA_MODIFIER_MOTION_VERTICAL ) -------------------------------------------------------------------------------- function story_crystal:Precache( context ) PrecacheResource( "particle", "particles/creatures/aghanim/aghanim_crystal_spellswap_ambient.vpcf", context ) PrecacheResource( "soundfile", "soundevents/voscripts/game_sounds_vo_wisp.vsndevts", context ) end -------------------------------------------------------------------------------- function story_crystal:GetIntrinsicModifierName() return "modifier_story_crystal" end --------------------------------------------------------------------------------