require( "modifiers/modifier_blessing_base" ) modifier_blessing_book_strength = class( modifier_blessing_base ) -------------------------------------------------------------------------------- function modifier_blessing_book_strength:GetTexture() return "../items/necronomicon" end -------------------------------------------------------------------------------- function modifier_blessing_book_strength:OnBlessingCreated( kv ) self.bonus_stat = kv.bonus_stat end -------------------------------------------------------------------------------- function modifier_blessing_book_strength:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, MODIFIER_PROPERTY_TOOLTIP, } return funcs end ----------------------------------------------------------------------- function modifier_blessing_book_strength:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local szAbilityName = params.ability:GetAbilityName() local szSpecialValueName = params.ability_special_value if szAbilityName == nil or szSpecialValueName == nil then return 0 end --print( "modifier_blessing_book_strength: " .. szAbilityName .. " is asking for " .. szSpecialValueName ) if szAbilityName == "item_book_of_strength" or szAbilityName == "item_book_of_greater_strength" then if szSpecialValueName == "bonus_stat" then --print( szAbilityName .. " is asking for " .. szSpecialValueName ) return 1 end end return 0 end ----------------------------------------------------------------------- function modifier_blessing_book_strength:GetModifierOverrideAbilitySpecialValue( params ) local szAbilityName = params.ability:GetAbilityName() if szAbilityName == "item_book_of_strength" or szAbilityName == "item_book_of_greater_strength" then local szSpecialValueName = params.ability_special_value if szSpecialValueName == "bonus_stat" then local nSpecialLevel = params.ability_special_level local flBaseValue = params.ability:GetLevelSpecialValueNoOverride( szSpecialValueName, nSpecialLevel ) --print( szAbilityName .. " base value for " .. szSpecialValueName .. " is " .. flBaseValue .. ". Adding " .. self.bonus_stat ) return flBaseValue + self.bonus_stat end end return 0 end ----------------------------------------------------------------------- function modifier_blessing_book_strength:OnTooltip( params ) return self.bonus_stat end