"DOTAUnits" { "creature_01" { // General // ---------------------------------------------------------------- // Model. "Model" "models/thd_hero/rumia/rumia.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Furion_Treant" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "5" // Damage range max. "AttackDamageMax" "5" // Speed of attack. "AttackRate" "1.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "15" // Gold earned max. "BountyGoldMax" "15" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "30" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Creature Data // ---------------------------------------------------------------------------------------------------------------------- "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_02" { // General // ---------------------------------------------------------------- // Model. "Model" "models/thd_hero/kogasa/kogasa.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Furion_Treant" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.0" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "10" // Damage range max. "AttackDamageMax" "10" // Speed of attack. "AttackRate" "2.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "20" // Gold earned max. "BountyGoldMax" "20" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "40" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Creature Data // ---------------------------------------------------------------------------------------------------------------------- "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_03" { // Model. "Model" "models/thd_hero/daiyousei/daiyousei.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "n_creep_Ranged" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "15" // Damage range max. "AttackDamageMax" "15" // Speed of attack. "AttackRate" "2.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "25" // Gold earned max. "BountyGoldMax" "25" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "50" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_04" { // Model. "Model" "models/thd_hero/wiggle/wriggle.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "20" // Damage range max. "AttackDamageMax" "20" // Speed of attack. "AttackRate" "1.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "35" // Gold earned max. "BountyGoldMax" "35" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "70" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_05" { // Model. "Model" "models/thd_hero/mystia/mystia.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Windrunner" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_windrunner.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "25" // Damage range max. "AttackDamageMax" "25" // Speed of attack. "AttackRate" "1.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "40" // Gold earned max. "BountyGoldMax" "40" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "100" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_06" { // Model. "Model" "models/thd_hero/minoriko/minoriko.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Undying_Zombie" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_undying.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "30" // Damage range max. "AttackDamageMax" "30" // Speed of attack. "AttackRate" "0.9" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "45" // Gold earned max. "BountyGoldMax" "45" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "140" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_07" { // Model. "Model" "models/thd_hero/sizuha/sizuha.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Enigma" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_enigma.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "35" // Damage range max. "AttackDamageMax" "35" // Speed of attack. "AttackRate" "1.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "50" // Gold earned max. "BountyGoldMax" "50" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "180" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_08" { // Model. "Model" "models/thd_hero/kisume/kisume.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Magnataur" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts" "Level" "1" "ModelScale" "1.0" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "40" // Damage range max. "AttackDamageMax" "40" // Speed of attack. "AttackRate" "1.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "60" // Gold earned max. "BountyGoldMax" "60" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "240" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_09" { // Model. "Model" "models/thd_hero/yamame/yamame.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Ursa" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "45" // Damage range max. "AttackDamageMax" "45" // Speed of attack. "AttackRate" "1.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "65" // Gold earned max. "BountyGoldMax" "65" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "300" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_10" { // Model. "Model" "models/thd_hero/momiji/momiji.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Venomancer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts" "Level" "1" "ModelScale" "1.5" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "0" "MagicalResistance" "0" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "50" // Damage range max. "AttackDamageMax" "50" // Speed of attack. "AttackRate" "1.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_venomancer/venomancer_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "400" // Gold earned min. "BountyGoldMin" "125" // Gold earned max. "BountyGoldMax" "125" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_11" { // Model. "Model" "models/thd_hero/nazrin/nazrin.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_PhantomLancer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_lancer.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "1" "MagicalResistance" "5" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "55" // Damage range max. "AttackDamageMax" "55" // Speed of attack. "AttackRate" "0.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "70" // Gold earned max. "BountyGoldMax" "70" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "400" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_12" { // Model. "Model" "models/thd_hero/toramarushou/toramarushou.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_ShadowDemon" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts" "Level" "1" "ModelScale" "1.4" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "1" "MagicalResistance" "5" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "60" // Damage range max. "AttackDamageMax" "60" // Speed of attack. "AttackRate" "1.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "75" // Gold earned max. "BountyGoldMax" "75" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "500" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_13" { // Model. "Model" "models/thd_hero/kyouko/kyouko.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_ancient_apparition" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "1" "MagicalResistance" "5" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "65" // Damage range max. "AttackDamageMax" "65" // Speed of attack. "AttackRate" "1.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_ancient_apparition/ancient_apparition_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "85" // Gold earned max. "BountyGoldMax" "85" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "600" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_14" { // Model. "Model" "models/thd_hero/yoshika/yoshika.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "hero_Crystal" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "2" "MagicalResistance" "10" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "70" // Damage range max. "AttackDamageMax" "70" // Speed of attack. "AttackRate" "1.4" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "90" // Gold earned max. "BountyGoldMax" "90" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "700" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_15" { // Model. "Model" "models/thd_hero/wakasagihime/wakasagihime.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "2" "MagicalResistance" "10" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "75" // Damage range max. "AttackDamageMax" "75" // Speed of attack. "AttackRate" "1.4" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "95" // Gold earned max. "BountyGoldMax" "95" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_16" { // Model. "Model" "models/new_touhou_model/clownpiece/clownpiece.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_DarkSeer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "2" "MagicalResistance" "10" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "80" // Damage range max. "AttackDamageMax" "80" // Speed of attack. "AttackRate" "0.7" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "100" // Gold earned max. "BountyGoldMax" "100" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "1000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_17" { // Model. "Model" "models/thd_hero/letty/letty.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Morphling" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_morphling.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "3" "MagicalResistance" "15" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "85" // Damage range max. "AttackDamageMax" "85" // Speed of attack. "AttackRate" "1.4" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "110" // Gold earned max. "BountyGoldMax" "110" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "1200" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_18" { // Model. "Model" "models/thd_hero/chen/chen.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Beastmaster" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "3" "MagicalResistance" "15" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "90" // Damage range max. "AttackDamageMax" "90" // Speed of attack. "AttackRate" "1.4" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "115" // Gold earned max. "BountyGoldMax" "115" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "1400" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_19" { // Model. "Model" "models/thd_hero/meirin/meirin.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Rubick" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_rubick.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "3" "MagicalResistance" "15" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "95" // Damage range max. "AttackDamageMax" "95" // Speed of attack. "AttackRate" "1.2" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_warlock/warlock_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "120" // Gold earned max. "BountyGoldMax" "120" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "1600" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_20" { // Model. "Model" "models/thd_hero/nue/nue.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_ShadowShaman" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadowshaman.vsndevts" "Level" "1" "ModelScale" "1.5" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "4" "MagicalResistance" "19" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "100" // Damage range max. "AttackDamageMax" "100" // Speed of attack. "AttackRate" "1.2" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_shadowshaman/shadowshaman_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "600" // Gold earned min. "BountyGoldMin" "250" // Gold earned max. "BountyGoldMax" "250" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "4250" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_21" { // Model. "Model" "models/thd_hero/alice/alice.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_TemplarAssassin" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_templar_assassin.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "4" "MagicalResistance" "19" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "105" // Damage range max. "AttackDamageMax" "105" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "135" // Gold earned max. "BountyGoldMax" "135" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "2000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_22" { // Model. "Model" "models/thd_hero/lily_white/lily_white.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_PhantomAssassin" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "5" "MagicalResistance" "23" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "110" // Damage range max. "AttackDamageMax" "110" // Speed of attack. "AttackRate" "1.2" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "140" // Gold earned max. "BountyGoldMax" "140" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "2400" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_23" { // Model. "Model" "models/thd_hero/lyrica_prismriver/lyrica.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_VengefulSpirit" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_vengefulspirit.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "6" "MagicalResistance" "26" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "115" // Damage range max. "AttackDamageMax" "115" // Speed of attack. "AttackRate" "1.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_vengeful/vengeful_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "145" // Gold earned max. "BountyGoldMax" "145" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "2800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_24" { // Model. "Model" "models/thd_hero/merlin_prismriver/merlin.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Spectre" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_spectre.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "7" "MagicalResistance" "30" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "120" // Damage range max. "AttackDamageMax" "120" // Speed of attack. "AttackRate" "1.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "150" // Gold earned max. "BountyGoldMax" "150" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "3200" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_25" { // Model. "Model" "models/thd_hero/lunasa_prismriver/lunasa.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Abaddon" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_abaddon.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "8" "MagicalResistance" "32" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "125" // Damage range max. "AttackDamageMax" "125" // Speed of attack. "AttackRate" "0.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "160" // Gold earned max. "BountyGoldMax" "160" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "3600" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_26" { // Model. "Model" "models/thd_hero/keine/keine.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_StormSpirit" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "9" "MagicalResistance" "35" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "130" // Damage range max. "AttackDamageMax" "130" // Speed of attack. "AttackRate" "0.3" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "165" // Gold earned max. "BountyGoldMax" "165" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "4000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_27" { // Model. "Model" "models/tei/tei2.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_Lich" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lich.vsndevts" "Level" "1" "ModelScale" "0.85" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "10" "MagicalResistance" "38" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "135" // Damage range max. "AttackDamageMax" "135" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_lich/lich_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "170" // Gold earned max. "BountyGoldMax" "170" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "4400" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_28" { // Model. "Model" "models/thd_hero/medicine/medicine.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "11" "MagicalResistance" "40" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "140" // Damage range max. "AttackDamageMax" "140" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "175" // Gold earned max. "BountyGoldMax" "175" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "4800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_29" { // Model. "Model" "models/thd_hero/hina/hina.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_QueenOfPain" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "12" "MagicalResistance" "42" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "145" // Damage range max. "AttackDamageMax" "145" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "185" // Gold earned max. "BountyGoldMax" "185" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "5200" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_30" { // Model. "Model" "models/thd_hero/kaguya/kaguya.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.5" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "13" "MagicalResistance" "44" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "150" // Damage range max. "AttackDamageMax" "150" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "750" // Gold earned min. "BountyGoldMin" "375" // Gold earned max. "BountyGoldMax" "375" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "14000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_31" { // Model. "Model" "models/thd_hero/nitori/nitori.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "14" "MagicalResistance" "46" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "155" // Damage range max. "AttackDamageMax" "155" // Speed of attack. "AttackRate" "0.25" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "195" // Gold earned max. "BountyGoldMax" "195" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_32" { // Model. "Model" "models/thd_hero/parsee/parsee.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "15" "MagicalResistance" "47" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "160" // Damage range max. "AttackDamageMax" "160" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_pugna/pugna_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "200" // Gold earned max. "BountyGoldMax" "200" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6600" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_33" { // Model. "Model" "models/thd_hero/yuugi/yuugi.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "16" "MagicalResistance" "49" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "165" // Damage range max. "AttackDamageMax" "165" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "210" // Gold earned max. "BountyGoldMax" "210" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "7200" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_34" { // Model. "Model" "models/thd_hero/kumoi/kumoi.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "17" "MagicalResistance" "50" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "170" // Damage range max. "AttackDamageMax" "170" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "215" // Gold earned max. "BountyGoldMax" "215" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "7800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_35" { // Model. "Model" "models/thd_hero/minamitsu/minamitsu.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "18" "MagicalResistance" "52" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "175" // Damage range max. "AttackDamageMax" "175" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "220" // Gold earned max. "BountyGoldMax" "220" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "8400" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_36" { // Model. "Model" "models/thd_hero/seiga/seiga.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "19" "MagicalResistance" "53" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "180" // Damage range max. "AttackDamageMax" "180" // Speed of attack. "AttackRate" "0.25" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "225" // Gold earned max. "BountyGoldMax" "225" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "9000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_37" { // Model. "Model" "models/thd_hero/soga/soga.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "20" "MagicalResistance" "55" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "185" // Damage range max. "AttackDamageMax" "185" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "1500" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "235" // Gold earned max. "BountyGoldMax" "235" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "9600" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_38" { // Model. "Model" "models/thd_hero/kagerou/kagerou.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "21" "MagicalResistance" "56" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "190" // Damage range max. "AttackDamageMax" "190" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "240" // Gold earned max. "BountyGoldMax" "240" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "10200" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_39" { // Model. "Model" "models/thd_hero/rin/rin.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "22" "MagicalResistance" "57" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "195" // Damage range max. "AttackDamageMax" "195" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "245" // Gold earned max. "BountyGoldMax" "245" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "10800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_40" { // Model. "Model" "models/thd_hero/kanako/kanako.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Hero_WarlockGolem" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.5" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "23" "MagicalResistance" "58" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "200" // Damage range max. "AttackDamageMax" "200" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.4" // Range within a target can be acquired. "AttackAcquisitionRange" "800" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "950" // Gold earned min. "BountyGoldMin" "500" // Gold earned max. "BountyGoldMax" "500" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "28800" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_41" { // Model. "Model" "models/thd_hero/koakuma/koakuma.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.0" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "24" "MagicalResistance" "59" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "205" // Damage range max. "AttackDamageMax" "205" // Speed of attack. "AttackRate" "1.2" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "260" // Gold earned max. "BountyGoldMax" "260" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "12000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_42" { // Model. "Model" "models/thd_hero/reisen/reisen.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "7" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "25" "MagicalResistance" "60" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "210" // Damage range max. "AttackDamageMax" "210" // Speed of attack. "AttackRate" "1.2" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "265" // Gold earned max. "BountyGoldMax" "265" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "13000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_43" { // Model. "Model" "models/thd_hero/suika/suika.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "26" "MagicalResistance" "61" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "215" // Damage range max. "AttackDamageMax" "215" // Speed of attack. "AttackRate" "0.5" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "600" // Particle system model for projectile. "ProjectileModel" "particles/econ/items/crystal_maiden/ti7_immortal_shoulder/cm_ti7_immortal_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "900" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "400" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "330" // Gold earned max. "BountyGoldMax" "330" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "14000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_44" { // Model. "Model" "models/thd_hero/eirin/eirin.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "8" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "27" "MagicalResistance" "62" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "220" // Damage range max. "AttackDamageMax" "220" // Speed of attack. "AttackRate" "1.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "275" // Gold earned max. "BountyGoldMax" "275" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "300" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "15000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_45" { // Model. "Model" "models/thd_hero/sanae/sanae.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "8" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "28" "MagicalResistance" "63" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "225" // Damage range max. "AttackDamageMax" "225" // Speed of attack. "AttackRate" "1.0" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "300" // Particle system model for projectile. "ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf" // Speed of projectile. "ProjectileSpeed" "900" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "285" // Gold earned max. "BountyGoldMax" "285" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "16000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_46" { // Model. "Model" "models/thd_hero/utsuho/utsuho.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "9" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "29" "MagicalResistance" "64" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "230" // Damage range max. "AttackDamageMax" "230" // Speed of attack. "AttackRate" "0.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "290" // Gold earned max. "BountyGoldMax" "290" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "17000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_47" { // Model. "Model" "models/heroes/bane/bane.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "1" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "30" "MagicalResistance" "65" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "235" // Damage range max. "AttackDamageMax" "235" // Speed of attack. "AttackRate" "0.4" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "400" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "295" // Gold earned max. "BountyGoldMax" "295" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "18000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_48" { // Model. "Model" "models/thd_hero/yuyuko/yuyuko.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "9" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "31" "MagicalResistance" "65" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "240" // Damage range max. "AttackDamageMax" "240" // Speed of attack. "AttackRate" "0.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "300" // Gold earned max. "BountyGoldMax" "300" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "19000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_49" { // Model. "Model" "models/thd_hero/suwako/suwako.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "9" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "32" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "245" // Damage range max. "AttackDamageMax" "245" // Speed of attack. "AttackRate" "0.8" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "310" // Gold earned max. "BountyGoldMax" "310" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "20000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_50" { // Model. "Model" "models/thd_hero/miko/miko.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.5" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "250" // Damage range max. "AttackDamageMax" "250" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "1150" // Gold earned min. "BountyGoldMin" "625" // Gold earned max. "BountyGoldMax" "625" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "190" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "53000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_unlimited" { // Model. "Model" "models/thd2/yukkuri/yukkuri.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" //30只时为0.8 // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_alice" { // Model. "Model" "models/thd_hero/alice/alice.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- "Ability1" "" "Ability2" "" "Ability3" "" "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_aya" { // Model. "Model" "models/thd_hero/aya/aya.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "550" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_hina" { // Model. "Model" "models/thd_hero/hina/hina.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "7500" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_kaguya" { // Model. "Model" "models/thd_hero/kaguya/kaguya.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_keine" { // Model. "Model" "models/thd_hero/keine/keine.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "7500" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_kisume" { // Model. "Model" "models/thd_hero/kisume/kisume.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_marisa" { // Model. "Model" "models/new_touhou_model/marisa/marisa.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_minoriko" { // Model. "Model" "models/thd_hero/minoriko/minoriko.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_mokou" { // Model. "Model" "models/thd_hero/mokou/mokou.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "7500" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_rumia" { // Model. "Model" "models/thd_hero/rumia/rumia.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "6000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } "creature_bosses_yuugi" { // Model. "Model" "models/thd_hero/yuugi/yuugi.vmdl" "BaseClass" "npc_dota_creature" "SoundSet" "Creep_Good_Range" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" "Level" "10" "ModelScale" "1.3" // Abilities // ---------------------------------------------------------------- // Ability 1 "Ability1" "" // Ability 2 "Ability2" "" // Ability 3 "Ability3" "" // Ability 4 "Ability4" "" // Armor // ---------------------------------------------------------------- // Physical protection. "ArmorPhysical" "33" "MagicalResistance" "66" // Attack // ---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Damage range min. "AttackDamageMin" "330" // Damage range max. "AttackDamageMax" "330" // Speed of attack. "AttackRate" "0.6" // Normalized time in animation cycle to attack. "AttackAnimationPoint" "0.2" // Range within a target can be acquired. "AttackAcquisitionRange" "400" // Range within a target can be attacked. "AttackRange" "120" // Bounds // ---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty // ---------------------------------------------------------------- // Experience earn. "BountyXP" "0" // Gold earned min. "BountyGoldMin" "1" // Gold earned max. "BountyGoldMax" "1" // Movement // ---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Speed. "MovementSpeed" "480" // Status // ---------------------------------------------------------------- // Base health. "StatusHealth" "9000" // Health regeneration rate. "StatusHealthRegen" "0" // Base mana. "StatusMana" "0" // Mana regeneration rate. "StatusManaRegen" "0.0" // Vision // ---------------------------------------------------------------- // Range of vision during day light. "VisionDaytimeRange" "1800" // Range of vision at night time. "VisionNighttimeRange" "1800" // Team // ---------------------------------------------------------------- // Team name. "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "Ability5" "" "Ability6" "" "Ability7" "" "Ability8" "" "Ability9" "" "Ability10" "" "Ability11" "" "Ability12" "" "Ability13" "" "Ability14" "" "Ability15" "" "Ability16" "" } }