ascension_chilling_touch = class( {} ) LinkLuaModifier( "modifier_ascension_chilling_touch", "modifiers/modifier_ascension_chilling_touch", LUA_MODIFIER_MOTION_NONE ) ----------------------------------------------------------------------------------------- function ascension_chilling_touch:Precache( context ) PrecacheResource( "particle", "particles/generic_gameplay/generic_slowed_cold.vpcf", context ) PrecacheResource( "particle", "particles/status_fx/status_effect_frost.vpcf", context ) end -------------------------------------------------------------------------------- function ascension_chilling_touch:GetIntrinsicModifierName() return "modifier_ascension_chilling_touch" end --------------------------------------------------------------------------------