"DOTAUnits" { "lily" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/lily_white/lily_white.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Furion_Treant" "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_lily_01" "Ability4" "thtd_lily_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" "AttackDamageMax" "0" "AttackRate" "1.4" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "0" "AttackRange" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "100" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "nazrin" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/nazrin/nazrin.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Nazrin" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_nazrin_01" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "4" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1400" "AttackRange" "1400" "ProjectileModel" "particles/heroes/nazrin/nazrin_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "minoriko" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/minoriko/minoriko.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_minoriko_01" "Ability4" "thtd_minoriko_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_star_up_speed" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" "AttackDamageMax" "0" "AttackRate" "1.4" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "0" "AttackRange" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "mugiyousei" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/mugiyousei/mugiyousei.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Venomancer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_mugiyousei_01" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/units/heroes/hero_viper/viper_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "shanghainingyou" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/shanghainingyou/shanghainingyou.vmdl" // "Model" "models/creeps/nian/nian_creep.vmdl" //test "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" // "ModelScale" "1.3" //test "IsAncient" "1" "SoundSet" "Hero_Shanghai" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_shanghainingyou_01" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1100" "AttackRange" "1100" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "hourainingyou" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/hourainingyou/hourainingyou.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Sniper" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_sniper.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_hourainingyou_01" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1100" "AttackRange" "1100" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "hanadayousei" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/hanadayousei/hanadayousei.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Puck" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_puck.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_hanadayousei_01" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/keeper_of_the_light/kotl_weapon_arcane_staff/keeper_base_attack_arcane_staff.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "maidyousei" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/maidyousei/maidyousei.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Luna" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_luna.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "luna_moon_glaive" "Ability4" "" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_luna/luna_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "cirno" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/cirno/cirno.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Cirno" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_cirno_01" "Ability4" "thtd_cirno_02" "Ability5" "thtd_cirno_03" "Ability6" "thtd_cirno_04" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" "AbilityLayout" "8" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/neutral_fx/black_dragon_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "90" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "letty" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/letty/letty.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Crystal" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_letty_01" "Ability4" "thtd_letty_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_decrease_magic_armor_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_lich/lich_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kogasa" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kogasa/kogasa.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Kogasa" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kogasa_01" "Ability4" "thtd_kogasa_02" "Ability5" "" "Ability6" "ability_common_decrease_armor_buff" "Ability7" "thtd_kogasa_03" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.05" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "lyrica" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/lyrica_prismriver/lyrica.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Lyrica" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_lyrica_01" "Ability4" "thtd_lyrica_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "lunasa" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/lunasa_prismriver/lunasa.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Lunasa" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_lunasa_01" "Ability4" "thtd_lunasa_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "merlin" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/merlin_prismriver/merlin.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Merlin" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_merlin_01" "Ability4" "thtd_merlin_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "rumia" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/rumia/rumia.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_ShadowDemon" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_rumia_01" "Ability4" "thtd_rumia_02" "Ability5" "thtd_rumia_03" "Ability6" "thtd_rumia_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.05" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/econ/items/shadow_fiend/sf_desolation/sf_base_attack_desolation.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "satori" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/satori/satori.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Bane" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_satori_01" "Ability4" "thtd_satori_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_dark_willow/dark_willow_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "3.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "iku" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/iku/iku.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_StormSpirit" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_iku_01" "Ability4" "thtd_iku_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "600" "AttackRange" "600" "ProjectileModel" "particles/units/heroes/hero_disruptor/disruptor_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "3.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "mystia" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/mystia/mystia.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_BloodSeeker" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bloodseeker.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_mystia_01" "Ability4" "thtd_mystia_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "marisa" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/marisa/marisa.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Marisa" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_marisa_01" "Ability4" "thtd_marisa_02" "Ability5" "thtd_marisa_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "750" "AttackRange" "750" "ProjectileModel" "particles/heroes/thtd_marisa/ability_marisa_02_normal.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "tenshi" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/tenshi/tenshi.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Axe" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_axe.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_tenshi_01" "Ability4" "thtd_tenshi_02" "Ability5" "thtd_tenshi_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "750" "AttackRange" "750" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "5.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "patchouli" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/patchouli/patchouli.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Invoker" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_patchouli_01" "Ability4" "thtd_patchouli_02" "Ability5" "thtd_patchouli_03" "Ability6" "thtd_patchouli_04" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "8.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "reisen" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/reisen/reisen.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Reisen" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_reisen_01" "Ability4" "thtd_reisen_02" "Ability5" "thtd_reisen_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/heroes/reisen/ability_reisen_base_attack.vpcf" "ProjectileSpeed" "3000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "yuyuko" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/yuyuko/yuyuko.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Necrolyte" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_necrolyte.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_yuyuko_01" "Ability4" "thtd_yuyuko_02" "Ability5" "thtd_yuyuko_03" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_necrolyte/necrolyte_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "6.5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "youmu" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/youmu/youmu.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.1" "IsAncient" "1" "SoundSet" "Hero_Youmu" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_youmu_01" "Ability4" "thtd_youmu_02" "Ability5" "thtd_youmu_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "rin" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/rin/rin.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Lina" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lina.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_rin_01" "Ability4" "thtd_rin_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_lina/lina_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "utsuho" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/utsuho/utsuho.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Utsuho" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_utsuho_01" "Ability4" "thtd_utsuho_02" "Ability5" "thtd_utsuho_03" "Ability6" "ability_common_power_buff" "Ability7" "thtd_utsuho_04" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.95" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1600" "AttackRange" "1600" "ProjectileModel" "particles/units/heroes/hero_phoenix/phoenix_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "reimu" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/reimu/reimu.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Reimu" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_reimu_01" "Ability4" "thtd_reimu_02" "Ability5" "thtd_reimu_03" "Ability6" "thtd_reimu_04" "Ability7" "ability_common_power_buff" "Ability8" "thtd_reimu_05" "Ability9" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/heroes/thtd_reimu/ability_reimu_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "30" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "daiyousei" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/daiyousei/daiyousei.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Wisp" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_wisp.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_daiyousei_01" "Ability4" "thtd_daiyousei_02" "Ability5" "thtd_daiyousei_03" "Ability6" "thtd_daiyousei_04" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/keeper_of_the_light/kotl_weapon_arcane_staff/keeper_base_attack_arcane_staff.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "1.5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "remilia" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/remilia/remilia.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Nevermore" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_nevermore.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_remilia_01" "Ability4" "thtd_remilia_02" "Ability5" "thtd_remilia_03" "Ability6" "thtd_remilia_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/shadow_fiend/sf_desolation/sf_base_attack_desolation_fire_arcana.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "30" "StatusManaRegen" "5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "flandre" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/flandre/flandre.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_DoomBringer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_doombringer.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_flandre_01" "Ability4" "thtd_flandre_02" "Ability5" "thtd_flandre_03" "Ability6" "thtd_flandre_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "sakuya" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/sakuya/sakuya.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_QueenOfPain" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_sakuya_01" "Ability4" "thtd_sakuya_02" "Ability5" "thtd_sakuya_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_queenofpain/queen_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "40" "StatusManaRegen" "4" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "koishi" { // General //---------------------------------------------------------------- "Model" "models/heroes/bane/bane.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Leshrac" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_leshrac.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_koishi_01" "Ability4" "thtd_koishi_02" "Ability5" "thtd_koishi_03" "Ability6" "thtd_koishi_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/leshrac/leshrac_tormented_staff/leshrac_base_attack_tormented.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "koakuma" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/koakuma/koakuma.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Lina" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lina.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_koakuma_01" "Ability4" "thtd_koakuma_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_lina/lina_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "3.5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "meirin" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/meirin/meirin.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_meirin_01" "Ability4" "thtd_meirin_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.55" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "yuuka" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/yuuka/yuuka.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Tiny" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_tiny.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_yuuka_01" "Ability4" "thtd_yuuka_02" "Ability5" "thtd_yuuka_03" "Ability6" "thtd_yuuka_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "4" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "yukari" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/yukari/yukari.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_ObsidianDestroyer" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_obsidian_destroyer.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_yukari_01" "Ability4" "thtd_yukari_02" "Ability5" "thtd_yukari_03" "Ability6" "thtd_yukari_04" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "3.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "ran" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/ran/ran.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.3" "IsAncient" "1" "SoundSet" "Hero_Puck" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_puck.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_ran_01" "Ability4" "thtd_ran_02" "Ability5" "thtd_ran_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/puck/puck_alliance_set/puck_base_attack_aproset.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "3.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "chen" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/chen/chen.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Chen" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_chen_01" "Ability4" "thtd_chen_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "1" "StatusManaRegen" "1" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "eirin" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/eirin/eirin.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.3" "IsAncient" "1" "SoundSet" "Hero_Mirana" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_mirana.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_eirin_01" "Ability4" "thtd_eirin_02" "Ability5" "thtd_eirin_03" "Ability6" "thtd_eirin_04" "Ability7" "ability_common_power_buff" "Ability8" "thtd_eirin_05" "Ability9" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" "ProjectileModel" "particles/units/heroes/hero_mirana/mirana_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "100" "StatusManaRegen" "10.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "mokou" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/mokou/mokou.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_ChaosKnight" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_chaos_knight.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_mokou_01" "Ability4" "thtd_mokou_02" "Ability5" "thtd_mokou_03" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kaguya" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kaguya/kaguya.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.3" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kaguya_01" "Ability4" "thtd_kaguya_02" "Ability5" "thtd_kaguya_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/econ/items/puck/puck_alliance_set/puck_base_attack_aproset.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "aya" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/aya/aya.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.1" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_aya_01" "Ability4" "thtd_aya_02" "Ability5" "thtd_aya_03" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.7" "AttackAnimationPoint" "0.25" "AttackAcquisitionRange" "1200" "AttackRange" "1200" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "hatate" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/hatate/hatate.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_hatate_01" "Ability4" "thtd_hatate_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.75" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "momiji" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/momiji/momiji.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_momiji_01" "Ability4" "thtd_momiji_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "sanae" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/sanae/sanae.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_sanae_01" "Ability4" "thtd_sanae_02" "Ability5" "thtd_sanae_03" "Ability6" "thtd_sanae_04" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.15" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_lion/lion_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kanako" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kanako/kanako.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kanako_01" "Ability4" "thtd_kanako_02" "Ability5" "thtd_kanako_03" "Ability6" "thtd_kanako_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.15" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_zuus/zuus_base_attack.vpcf" "ProjectileSpeed" "3000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "suwako" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/suwako/suwako.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_suwako_01" "Ability4" "thtd_suwako_02" "Ability5" "thtd_suwako_03" "Ability6" "thtd_suwako_04" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "minamitsu" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/minamitsu/minamitsu.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.2" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_minamitsu_01" "Ability4" "thtd_minamitsu_02" "Ability5" "thtd_minamitsu_03" "Ability6" "thtd_minamitsu_04" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "nue" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/nue/nue.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_nue_01" "Ability4" "thtd_nue_02" "Ability5" "thtd_nue_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "sizuha" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/sizuha/sizuha.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.9" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_sizuha_01" "Ability4" "thtd_sizuha_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_star_up_speed" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" "AttackDamageMax" "0" "AttackRate" "1.4" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "0" "AttackRange" "0" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "byakuren" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/byakuren/byakuren.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_byakuren_01" "Ability4" "thtd_byakuren_02" "Ability5" "thtd_byakuren_03" "Ability6" "thtd_byakuren_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.2" "AttackAcquisitionRange" "1200" "AttackRange" "1200" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "toramaru" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/toramarushou/toramarushou.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.3" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_toramaru_01" "Ability4" "thtd_toramaru_04" "Ability5" "thtd_toramaru_02" "Ability6" "thtd_toramaru_03" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1200" "AttackRange" "1200" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "shinki" { // General //---------------------------------------------------------------- "Model" "models/shinki/shinki.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_shinki_01" "Ability4" "thtd_shinki_02" "Ability5" "thtd_shinki_03" "Ability6" "thtd_shinki_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/heroes/thtd_reimu/ability_reimu_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "60" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "soga" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/soga/soga.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_soga_01" "Ability4" "thtd_soga_02" "Ability5" "thtd_soga_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.2" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "800" "AttackRange" "800" "ProjectileModel" "particles/units/heroes/hero_arc_warden/arc_warden_base_attack.vpcf" "ProjectileSpeed" "2000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "futo" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/futo/futo.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_futo_01" "Ability4" "thtd_futo_02" "Ability5" "thtd_futo_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.85" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "1200" "AttackRange" "1200" "ProjectileModel" "particles/heroes/thtd_futo/ability_futo_base_attack_6.vpcf" "ProjectileSpeed" "1500" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "miko" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/miko/miko.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_miko_01" "Ability4" "thtd_miko_02" "Ability5" "thtd_miko_03" "Ability6" "thtd_miko_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.2" "AttackAcquisitionRange" "1200" "AttackRange" "1200" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "100" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "yoshika" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/yoshika/yoshika.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_yoshika_01" "Ability4" "thtd_yoshika_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.2" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "seiga" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/seiga/seiga.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_seiga_01" "Ability4" "thtd_seiga_02" "Ability5" "thtd_seiga_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/units/heroes/hero_leshrac/leshrac_base_attack.vpcf" "ProjectileSpeed" "1500" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "keine" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/keine/keine.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_keine_01" "Ability4" "thtd_keine_02" "Ability5" "thtd_keine_03" "Ability6" "thtd_keine_04" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "medicine" { // General //---------------------------------------------------------------- // "Model" "models/thd_hero/medicine/medicine.vmdl" "Model" "models/medicine/medicine.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "0.8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_medicine_01" "Ability4" "thtd_medicine_02" "Ability5" "" "Ability6" "ability_common_power_buff" "Ability7" "thtd_medicine_03" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/heroes/thtd_medicine/ability_medicine_base_attack.vpcf" "ProjectileSpeed" "1500" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "luna" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/luna/luna.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_luna_01" "Ability4" "thtd_luna_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.8" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "10" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "sunny" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/sunny/sunny.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_sunny_01" "Ability4" "thtd_sunny_02" "Ability5" "" "Ability6" "ability_common_power_buff" "Ability7" "thtd_sunny_03" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "10" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "star" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/star/star.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_star_01" "Ability4" "thtd_star_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_mana_regen_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/base_attacks/ranged_tower_good.vpcf" "ProjectileSpeed" "1500" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "10" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "suika" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/suika/suika.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_suika_01" "Ability4" "thtd_suika_02" "Ability5" "thtd_suika_03" "Ability6" "thtd_suika_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "yuugi" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/yuugi/yuugi.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_yuugi_01" "Ability4" "thtd_yuugi_02" "Ability5" "thtd_yuugi_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "junko" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/junko/junko.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1" "IsAncient" "1" "SoundSet" "Hero_Invoker" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_junko_01" "Ability4" "thtd_junko_02" "Ability5" "thtd_junko_03" "Ability6" "thtd_junko_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" "ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "100" "StatusManaRegen" "6.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "hecatia" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/hecatia/hecatia.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1" "IsAncient" "1" "SoundSet" "Hero_Invoker" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_invoker.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_hecatia_01" "Ability4" "thtd_hecatia_02" "Ability5" "thtd_hecatia_03" "Ability6" "thtd_hecatia_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" "ProjectileModel" "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "100" "StatusManaRegen" "10.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "alice" { // General //---------------------------------------------------------------- "Model" "models/alice/alice.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_alice_01" "Ability4" "thtd_alice_02" "Ability5" "thtd_alice_03" "Ability6" "ability_common_power_buff" "Ability7" "thtd_alice_04" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" //DOTA_UNIT_CAP_MELEE_ATTACK "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "5.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kokoro" { // General //---------------------------------------------------------------- "Model" "models/kokoro/kokoro.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.2" "IsAncient" "1" "SoundSet" "Hero_Youmu" "GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kokoro_01" "Ability4" "thtd_kokoro_03" "Ability5" "thtd_kokoro_02" "Ability6" "thtd_kokoro_04" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "900" "AttackRange" "900" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "hina" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/hina/hina.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Bane" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_hina_01" "Ability4" "thtd_hina_02" "Ability5" "thtd_hina_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.3" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/units/heroes/hero_shadow_demon/shadow_demon_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "0" "StatusManaRegen" "0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kagerou" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kagerou/kagerou.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Lycan" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lycan.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kagerou_01" "Ability4" "thtd_kagerou_02" "Ability5" "thtd_kagerou_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "800" "AttackRange" "800" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" "precache" { "model" "models/heroes/lycan/lycan_wolf.vmdl" } } "wriggle" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/wiggle/wriggle.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.4" "IsAncient" "1" "SoundSet" "Hero_Weaver" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_weaver.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "death_prophet_exorcism" "Ability4" "thtd_wriggle_02" "Ability5" "" "Ability6" "ability_common_power_buff" "Ability7" "thtd_wriggle_03" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "1.5" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "inaba" { // General //---------------------------------------------------------------- "Model" "models/tei/tei2.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.3" "IsAncient" "1" "SoundSet" "Hero_Sniper" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_sniper.vsndevts" "ProjectileModel" "particles/econ/items/sniper/sniper_fall20_immortal/sniper_fall20_immortal_base_attack.vpcf" "ProjectileSpeed" "2000" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_inaba_01" "Ability4" "thtd_inaba_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_attack_speed_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "clownpiece" { // General //---------------------------------------------------------------- "Model" "models/new_touhou_model/clownpiece/clownpiece.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1" "IsAncient" "1" "SoundSet" "Hero_Invoker" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_skywrath_mage.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_clownpiece_01" "Ability4" "thtd_clownpiece_02" "Ability5" "thtd_clownpiece_03" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/units/heroes/hero_skywrath_mage/skywrath_mage_base_attack.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "70" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kisume" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kisume/kisume.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_Bane" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_bane.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kisume_01" "Ability4" "thtd_kisume_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/units/heroes/hero_bane/bane_projectile.vpcf" "ProjectileSpeed" "1000" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "50" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "komachi" { // General //---------------------------------------------------------------- "Model" "models/komachi/komachi.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1" "IsAncient" "1" // "SoundSet" "Hero_Necrolyte" // "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_necrolyte.vsndevts" //紫色弹道 "SoundSet" "Hero_Magnataur" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_komachi_01" "Ability4" "thtd_komachi_02" "Ability5" "thtd_komachi_03" "Ability6" "thtd_komachi_04" "Ability7" "ability_common_power_buff" "Ability8" "thtd_komachi_05" "Ability9" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.1" "AttackAnimationPoint" "0.5" "AttackAcquisitionRange" "900" "AttackRange" "900" // "ProjectileModel" "particles/units/heroes/hero_necrolyte/necrolyte_base_attack.vpcf" // "ProjectileSpeed" "1200" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "8.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "kyouko" { // General //---------------------------------------------------------------- "Model" "models/thd_hero/kyouko/kyouko.vmdl" // "Model" "models/heroes/juggernaut/juggernaut.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.0" "IsAncient" "1" "SoundSet" "Hero_QueenOfPain" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_kyouko_01" "Ability4" "thtd_kyouko_02" "Ability5" "" "Ability6" "" "Ability7" "ability_common_power_buff" "Ability8" "thtd_kyouko_03" "Ability9" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "1.0" "AttackAnimationPoint" "0.4" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/econ/events/ti10/attack_modifier_ti10.vpcf" "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "20" "StatusManaRegen" "2.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } "shikieiki" { // General //---------------------------------------------------------------- "Model" "models/thd2/shikieiki/shikieiki_mmd.vmdl" "BaseClass" "npc_dota_creature" "Level" "1" "ModelScale" "1.2" "IsAncient" "1" "SoundSet" "Hero_Lion" "GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lion.vsndevts" // Abilities //---------------------------------------------------------------- "Ability1" "ability_touhoutd_star_up" "Ability2" "ability_touhoutd_exp_up" "Ability3" "thtd_shikieiki_01" "Ability4" "thtd_shikieiki_02" "Ability5" "thtd_shikieiki_03" "Ability6" "thtd_shikieiki_04" "Ability7" "ability_common_power_buff" "Ability8" "thtd_shikieiki_05" "Ability9" "ability_common_ai" // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "2" "AttackDamageMax" "2" "AttackRate" "0.9" "AttackAnimationPoint" "0.55" "AttackAcquisitionRange" "1000" "AttackRange" "1000" "ProjectileModel" "particles/econ/events/ti10/attack_modifier_ti10.vpcf" //particles/units/heroes/hero_lion/lion_base_attack.vpcf "ProjectileSpeed" "1400" // Bounds //---------------------------------------------------------------- "RingRadius" "100" "HealthBarOffset" "128" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Status //---------------------------------------------------------------- "StatusHealth" "100" "StatusHealthRegen" "0.0" "StatusMana" "80" "StatusManaRegen" "4.0" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" "VisionNighttimeRange" "800" // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "ConsideredHero" "1" } }