item_paw_of_lucius = class({}) LinkLuaModifier( "modifier_item_paw_of_lucius", "modifiers/modifier_item_paw_of_lucius", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_paw_of_lucius:GetIntrinsicModifierName() return "modifier_item_paw_of_lucius" end -------------------------------------------------------------------------------- function item_paw_of_lucius:Precache( context ) PrecacheResource( "particle", "particles/units/heroes/hero_bloodseeker/bloodseeker_rupture.vpcf", context ) end -------------------------------------------------------------------------------- function item_paw_of_lucius:Spawn() self.required_level = self:GetSpecialValueFor( "required_level" ) end -------------------------------------------------------------------------------- function item_paw_of_lucius:OnHeroLevelUp() if IsServer() then if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then self:OnUnequip() self:OnEquip() end end end -------------------------------------------------------------------------------- function item_paw_of_lucius:IsMuted() if self.required_level > self:GetCaster():GetLevel() then return true end if not self:GetCaster():IsHero() then return true end return self.BaseClass.IsMuted( self ) end