require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) LinkLuaModifier( "modifier_room_monster_sleep", "modifiers/modifier_room_monster_sleep", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- if CMapEncounter_WaveBlasters == nil then CMapEncounter_WaveBlasters = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:Precache( context ) CMapEncounter.Precache( self, context ) PrecacheResource( "particle", "particles/generic_gameplay/generic_sleep.vpcf", context ) end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) self.nCaptains = 4 self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon", { { EntityName = "npc_aghsfort_creature_wave_blaster_ghost", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 400.0, }, } ) ) self:AddSpawner( CDotaSpawner( "spawner_captain", "spawner_captain", { { EntityName = "npc_dota_creature_wave_blaster", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 200.0, }, } ) ) end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "kill_waveblasters", 0, self.nCaptains ) end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:OnRequiredEnemyKilled( hAttacker, hVictim ) CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim ) if hVictim and hVictim:GetUnitName() == "npc_dota_creature_wave_blaster" then local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_waveblasters" ) self:UpdateEncounterObjective( "kill_waveblasters", nCurrentValue + 1, nil ) end end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:GetPreviewUnit() return "npc_dota_creature_wave_blaster" end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:GetMaxSpawnedUnitCount() local nCount = 0 for _,Spawner in pairs ( self.Spawners ) do nCount = nCount + self:ComputeUnitsSpawnedBySchedule( Spawner ) end -- Assume we get 4 ghosts per boss local hCaptainSpawners = self:GetSpawner( "spawner_captain" ) if hCaptainSpawners then nCount = nCount + hCaptainSpawners:GetSpawnCountPerSpawnPosition() * 3 end return nCount end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:Start() CMapEncounter.Start( self ) for _,Spawner in pairs ( self:GetSpawners() ) do if Spawner:GetSpawnerName() == "spawner_peon" then Spawner:SpawnUnitsFromRandomSpawners( Spawner:GetSpawnPositionCount() ) else Spawner:SpawnUnitsFromRandomSpawners( self.nCaptains ) end end end -------------------------------------------------------------------------------- function CMapEncounter_WaveBlasters:OnSpawnerFinished( hSpawner, hSpawnedUnits) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) for _,enemy in pairs( hSpawnedUnits ) do if enemy ~= nil then enemy:AddNewModifier( enemy, nil, "modifier_room_monster_sleep", { duration = 15 } ) end end end -------------------------------------------------------------------------------- return CMapEncounter_WaveBlasters