function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end SmashAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_melee_smash" ) JumpAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_jump_smash" ) thisEntity:SetContextThink( "OgreTankThink", OgreTankThink, 1 ) end -------------------------------------------------------------------------------- function OgreTankThink() if ( not thisEntity:IsAlive() ) then return -1 end if GameRules:IsGamePaused() == true then return 1 end -- Increase acquisition range after the initial aggro if ( not thisEntity.bAcqRangeModified ) and thisEntity:GetAggroTarget() then thisEntity:SetAcquisitionRange( 850 ) thisEntity.bAcqRangeModified = true end local nEnemiesRemoved = 0 local fSearchRange = 700 local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, fSearchRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false ) -- Iterate backwards since we're removing entries for i = #enemies, 1, -1 do local enemy = enemies[ i ] if enemy ~= nil then if enemy:GetUnitName() == "npc_dota_explosive_barrel" or enemy:GetUnitName() == "npc_dota_crate" then --printf( "OgreTankThink: removed invalid target named %s", enemy:GetUnitName() ) table.remove( enemies, i ) else local flDist = ( enemy:GetOrigin() - thisEntity:GetOrigin() ):Length2D() if flDist < 210 then nEnemiesRemoved = nEnemiesRemoved + 1 table.remove( enemies, i ) end end end end if JumpAbility ~= nil and JumpAbility:IsFullyCastable() and nEnemiesRemoved > 0 then return Jump() end if #enemies == 0 then return 1 end if SmashAbility ~= nil and SmashAbility:IsFullyCastable() then local hSmashTarget = enemies[ 1 ] return Smash( hSmashTarget ) end return 0.5 end -------------------------------------------------------------------------------- function Jump() ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET, AbilityIndex = JumpAbility:entindex(), Queue = false, }) return 2.5 end -------------------------------------------------------------------------------- function Smash( enemy ) if enemy == nil then return end if ( not thisEntity:HasModifier( "modifier_provide_vision" ) ) then --print( "If player can't see me, provide brief vision to his team as I start my Smash" ) thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.5 } ) end ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_POSITION, AbilityIndex = SmashAbility:entindex(), Position = enemy:GetOrigin(), Queue = false, }) return 3 / thisEntity:GetHasteFactor() end --------------------------------------------------------------------------------