modifier_slark_sleep = class({}) -------------------------------------------------------------------------------- function modifier_slark_sleep:IsHidden() return false end -------------------------------------------------------------------------------- function modifier_slark_sleep:CanParentBeAutoAttacked() return false end -------------------------------------------------------------------------------- function modifier_slark_sleep:CheckState() local state = {} if IsServer() then state[MODIFIER_STATE_ROOTED] = true state[MODIFIER_STATE_BLIND] = true state[MODIFIER_STATE_STUNNED] = true state[MODIFIER_STATE_SILENCED] = true end return state end ----------------------------------------------------------------------- function modifier_slark_sleep:GetEffectName() return "particles/generic_gameplay/generic_sleep.vpcf" end -------------------------------------------------------------------------------- function modifier_slark_sleep:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end -----------------------------------------------------------------------------