item_ambient_sorcery = class({}) LinkLuaModifier( "modifier_item_ambient_sorcery", "modifiers/modifier_item_ambient_sorcery", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_item_ambient_sorcery_effect", "modifiers/modifier_item_ambient_sorcery_effect", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_ambient_sorcery:GetIntrinsicModifierName() return "modifier_item_ambient_sorcery" end -------------------------------------------------------------------------------- function item_ambient_sorcery:Spawn() self.required_level = self:GetSpecialValueFor( "required_level" ) end -------------------------------------------------------------------------------- function item_ambient_sorcery:OnHeroLevelUp() if IsServer() then if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then self:OnUnequip() self:OnEquip() end end end -------------------------------------------------------------------------------- function item_ambient_sorcery:IsMuted() if self.required_level > self:GetCaster():GetLevel() then return true end if not self:GetCaster():IsHero() then return true end return self.BaseClass.IsMuted( self ) end --------------------------------------------------------------------------------