modifier_touhoutd_damage_outgoing_physical = class({}) local public = modifier_touhoutd_damage_outgoing_physical function public:IsHidden() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:GetTexture() return "touhoutd/thtd_flandre_02" -- thtd_kokoro_03 end