modifier_ability_power_shikieiki = class({}) local public = modifier_ability_power_shikieiki local m_modifier_funcs= { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, } local power_bonus = { ["thtd_shikieiki_02"] = { [1] = { ["power_bonus"] = 2, }, [2] = { ["power_bonus"] = 4, }, [3] = { ["power_bonus"] = 8, }, }, ["thtd_shikieiki_04"] = { [1] = { ["power_damage"] = 5, }, [2] = { ["power_damage"] = 10, }, [3] = { ["power_damage"] = 15, }, [4] = { ["power_damage"] = 440, }, [5] = { ["power_damage"] = 440, }, }, } local power_999_crit = 700 local power_999_chance = 70 function public:IsHidden() return true end function public:IsPermanent() return true end function public:RemoveOnDeath() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end function public:OnStackCountChanged( iStackCount ) -- 双端触发,iStackCount为改变前的层数 if not IsServer() then return end if self:GetStackCount() >= 5 then local caster = self:GetParent() caster:THTD_AddCritChance(power_999_chance, "shikieiki_power_999_buff") caster:THTD_AddCritDamage(power_999_crit, "shikieiki_power_999_buff") end end function public:OnDestroy(kv) if not IsServer() then return end local caster = self:GetParent() caster:THTD_AddCritChance("shikieiki_power_999_buff") caster:THTD_AddCritDamage("shikieiki_power_999_buff") end function public:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value if power_bonus[abilityName] == nil then return 0 end if power_bonus[abilityName][level] == nil then level = 3 end if power_bonus[abilityName][level] == nil then return 0 end if power_bonus[abilityName][level][valueName] == nil then return 0 end return 1 end function public:GetModifierOverrideAbilitySpecialValue( params ) local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value local specialLevel = params.ability_special_level if power_bonus[abilityName][level] == nil then level = 3 end return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName] end