modifier_bosses_kaguya = class({}) local public = modifier_bosses_kaguya -------------------------------------------------------------------------------- function public:IsDebuff() return false end -------------------------------------------------------------------------------- function public:IsHidden() return true end -------------------------------------------------------------------------------- function public:IsPurgable() return false end -------------------------------------------------------------------------------- function public:OnCreated(kv) if IsServer() then local caster = self:GetParent() end end -------------------------------------------------------------------------------- function public:OnDestroy(kv) if IsServer() then local caster = self:GetParent() if caster.diseble_buff == true then return end caster:AddNewModifier(caster,nil,"modifier_touhoutd_pause",{}) caster:StartGesture(ACT_DOTA_DIE) caster.thtd_damage_lock = true caster:SetContextThink(DoUniqueString("thtd_modifier_kaguya_renew"), function() if GameRules:IsGamePaused() then return 0.1 end if caster == nil or caster:IsNull() or caster:IsAlive() == false or caster.diseble_buff == true then return nil end if caster:GetHealth() >= caster:GetMaxHealth() then caster.thtd_damage_lock = false caster:RemoveGesture(ACT_DOTA_DIE) caster:RemoveModifierByName("modifier_touhoutd_pause") return nil end caster:SetHealth(caster:GetHealth()+caster:GetMaxHealth()*0.04) return 0.04 end, 0) end end