_G.BreakablesData = { { fSpawnChance = 0.5, szSpawnerName = "breakable_crate", szNPCName = "npc_dota_crate", nMaxSpawnDistance = 0, nMinGold = 160, nMaxGold = 240, fGoldChance = 0.0, fCommonItemChance = 1.0, CommonItems = { "item_health_potion", "item_mana_potion", }, fMonsterChance = 0.0, MonsterUnits = { --"npc_dota_creature_rock_golem_a", }, fRareItemChance = 0.0, RareItems = { "item_greater_salve", "item_greater_clarity", "item_book_of_strength", "item_book_of_agility", "item_book_of_intelligence", }, }, }