modifier_ability_power_komachi = class({}) local public = modifier_ability_power_komachi local m_modifier_funcs= { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, } local power_bonus = { ["thtd_komachi_01"] = { [1] = { ["power_damage"] = 2, }, [2] = { ["power_damage"] = 4, }, [3] = { ["power_damage"] = 6, }, }, ["thtd_komachi_04"] = { [1] = { ["hp_kill"] = 1, ["attack_speed"] = 1, ["damage_up"] = 1, ["duration_time"] = 2, ["bonus_power"] = 0, }, [2] = { ["hp_kill"] = 1, ["attack_speed"] = 1, ["damage_up"] = 1, ["duration_time"] = 4, ["bonus_power"] = 0, }, [3] = { ["hp_kill"] = 1, ["attack_speed"] = 1, ["damage_up"] = 1, ["duration_time"] = 6, ["bonus_power"] = 0, }, [4] = { ["hp_kill"] = 2, ["attack_speed"] = 2, ["damage_up"] = 2, ["duration_time"] = 6, ["bonus_power"] = 0, }, [5] = { ["hp_kill"] = 2, ["attack_speed"] = 2, ["damage_up"] = 2, ["duration_time"] = 6, ["bonus_power"] = 4, }, }, } local power999_bonus = 40 function public:IsHidden() return true end function public:IsPermanent() return true end function public:RemoveOnDeath() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end -- function public:OnCreated( kv ) -- if not IsServer() then return end -- self:OnRefresh( kv ) -- end -- function public:OnRefresh( kv ) -- if not IsServer() then return end -- end function public:OnDestroy(kv) if not IsServer() then return end local caster = self:GetParent() caster:THTD_AddCritChance("thtd_komachi_power_999") end function public:OnStackCountChanged( iStackCount ) -- 双端触发,iStackCount为改变前的层数 if not IsServer() then return end local caster = self:GetParent() if self:GetStackCount() == 5 then caster:THTD_AddCritChance(power999_bonus, "thtd_komachi_power_999") end end function public:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value if power_bonus[abilityName] == nil then return 0 end if power_bonus[abilityName][level] == nil then level = 3 end if power_bonus[abilityName][level] == nil then return 0 end if power_bonus[abilityName][level][valueName] == nil then return 0 end return 1 end function public:GetModifierOverrideAbilitySpecialValue( params ) local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value local specialLevel = params.ability_special_level if power_bonus[abilityName][level] == nil then level = 3 end if valueName == "power_damage" or valueName == "bonus_power" or valueName == "duration_time" then return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName] else return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName] end end