modifier_bosses_random_move_aura = class({}) local public = modifier_bosses_random_move_aura -------------------------------------------------------------------------------- function public:IsDebuff() return false end -------------------------------------------------------------------------------- function public:IsHidden() return false end -------------------------------------------------------------------------------- function public:IsPurgable() return false end -------------------------------------------------------------------------------- function public:IsAura() return true end -------------------------------------------------------------------------------- function public:GetModifierAura() return "modifier_bosses_random_move_effect" end -------------------------------------------------------------------------------- function public:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end -------------------------------------------------------------------------------- function public:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC end -------------------------------------------------------------------------------- function public:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_NONE end -------------------------------------------------------------------------------- function public:GetAuraRadius() return 500 end -------------------------------------------------------------------------------- function public:GetTexture() return "random_boss_buff_move_speed" end