function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end thisEntity.hIcarusDiveAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive" ) thisEntity.hIcarusDiveStopAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive_stop" ) thisEntity.hActivateSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_fire_spirits" ) thisEntity.hLaunchSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_launch_fire_spirit" ) thisEntity.hSupernovaAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_supernova" ) thisEntity.fDiveRange = 1400 thisEntity.fSupernovaRange = thisEntity.hSupernovaAbility:GetCastRange( thisEntity:GetOrigin(), nil ) thisEntity:SetContextThink( "PhoenixThink", PhoenixThink, 0.5 ) end -------------------------------------------------------------------------------- function PhoenixThink() if not IsServer() then return end if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then return -1 end if GameRules:IsGamePaused() == true then return 0.1 end local hDiveRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fDiveRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) if #hDiveRangeEnemies == 0 then -- thisEntity.fDiveRange is our max ability range so just don't think if there are no enemies within that range return 0.1 end local hRandomSpiritsTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ] if thisEntity.hActivateSpiritsAbility then if thisEntity.hActivateSpiritsAbility:IsHidden() == false and thisEntity.hActivateSpiritsAbility:IsFullyCastable() then return CastActivateSpirits() end end if thisEntity.hLaunchSpiritsAbility then if thisEntity.hLaunchSpiritsAbility:IsHidden() == false and thisEntity.hLaunchSpiritsAbility:IsFullyCastable() then return CastLaunchSpirits( hRandomSpiritsTarget:GetAbsOrigin() ) end end local fHealthThresholdPctIcarus = 90 if thisEntity:GetHealthPercent() <= fHealthThresholdPctIcarus and thisEntity.hIcarusDiveAbility and thisEntity.hIcarusDiveAbility:IsFullyCastable() then local hRandomDiveTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ] return CastIcarusDive( hRandomDiveTarget:GetAbsOrigin() ) end local hSupernovaRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fSupernovaRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) if #hSupernovaRangeEnemies > 0 then local fHealthThresholdPctSupernova = 33 if thisEntity:GetHealthPercent() <= fHealthThresholdPctSupernova and thisEntity.hSupernovaAbility and thisEntity.hSupernovaAbility:IsFullyCastable() then local hNearestTarget = hSupernovaRangeEnemies[ 1 ] return CastSupernova( hNearestTarget ) end end return 0.1 end -------------------------------------------------------------------------------- function CastIcarusDive( vTargetPos ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_POSITION, AbilityIndex = thisEntity.hIcarusDiveAbility:entindex(), Position = vTargetPos, Queue = false, }) local fReturnTime = thisEntity.hIcarusDiveAbility:GetCastPoint() + 0.2 return fReturnTime end -------------------------------------------------------------------------------- function CastActivateSpirits( vTargetPos ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET, AbilityIndex = thisEntity.hActivateSpiritsAbility:entindex(), Queue = false, }) return 0.0 end -------------------------------------------------------------------------------- function CastLaunchSpirits( vTargetPos ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_POSITION, AbilityIndex = thisEntity.hLaunchSpiritsAbility:entindex(), Position = vTargetPos, Queue = false, }) return 1.0 end -------------------------------------------------------------------------------- function CastSupernova( hTarget ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_TARGET, AbilityIndex = thisEntity.hSupernovaAbility:entindex(), TargetIndex = hTarget:entindex(), Queue = false, }) local fReturnTime = thisEntity.hSupernovaAbility:GetCastPoint() + 0.2 return fReturnTime end --------------------------------------------------------------------------------