modifier_bosses_rumia = class({}) local public = modifier_bosses_rumia function public:IsHidden() return true end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:OnCreated(kv) if IsServer() then local caster = self:GetParent() local count = 40 caster:SetContextThink(DoUniqueString("thtd_rumia_think"), function () if GameRules:IsGamePaused() then return 0.03 end if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end count = count - 1 if count > 10 then caster.thtd_damage_lock = false elseif count == 10 then caster.thtd_damage_lock = true local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/rumia/ability_rumia01_effect.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "follow_origin", Vector(0,0,0), true) ParticleManager:DestroyParticleSystemTime(effectIndex,1.0) elseif count == 0 then count = 40 end return 0.1 end, 0.1) end end