// Dota Heroes File // NOTE: This is not for creating new heroes, this is for taking a currently existing hero as a template and overriding // the specified key-value combinations. Use override_hero for this. "DOTAHeroes" { "npc_dota_hero_reimu" { "override_hero" "npc_dota_hero_lina" "AbilityLayout" "1" "Ability1" "ability_touhoutd_release_tower" "Ability2" "ability_touhoutd_blink" "Ability3" "ability_touhoutd_kill" "Ability4" "ability_touhoutd_buy_normal_card" "Ability5" "ability_touhoutd_buy_senior_card" "Ability6" "ability_touhoutd_ex_up" "Ability7" "ability_touhoutd_sort_item" "Ability8" "ability_touhoutd_close_star" "Ability9" "generic_hidden" "Ability10" "generic_hidden" "Ability11" "generic_hidden" "Ability12" "generic_hidden" "Ability13" "generic_hidden" "Ability14" "generic_hidden" "Ability15" "generic_hidden" "Ability16" "generic_hidden" "Ability17" "tt7" "Ability18" "tt8" "Ability19" "tt5" "Ability20" "tt6" "Ability21" "tt3" "Ability22" "tt4" "Ability23" "tt1" "Ability24" "tt2" //"Carry" "核心" //"Support" "辅助" //"Nuker" "爆发" //"Disabler" "控制" //"Jungler" "打野" //"Durable" "耐久" //"Escape" "逃生" //"LaneSupport" "对线辅助" //"Pusher" "推进" //"Initiator" "先手" //"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator" "Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator" "Rolelevels" "1,3,2,1,0,1,2" "ModelScale" "1.4" "HealthBarOffset" "320" "MinimapIcon" "npc_dota_hero_lina" "Model" "models/new_touhou_model/reimu/reimu.vmdl" "AttackAnimationPoint" "0.1" // 攻击前摇 "AttackRate" "3.0" // 攻击速度 "ArmorPhysical" "0" // 物理护甲 "AttackDamageMin" "4" // 最大攻击力 "AttackDamageMax" "5" // 最小攻击力 "AttributeBaseStrength" "1" // 基础力量 "AttributeStrengthGain" "0" // 每级增加的力量,力量成长 "AttributeBaseAgility" "1" // 基础敏捷 "AttributeAgilityGain" "0" // 每级增加的敏捷,敏捷成长 "AttributeBaseIntelligence" "1" // 基础智力 "AttributeIntelligenceGain" "0" // 每级增加的智力,智力成长 "MovementSpeed" "550" // 基础移动速度 "MovementTurnRate" "1.0" // 转身速度 "StatusHealth" "135" // 基础生命值 "StatusHealthRegen" "2.0" // 基础生命恢复 "StatusMana" "60" // 基础魔法值 "StatusManaRegen" "0.9" // 基础魔法恢复 "VisionDaytimeRange" "1050" // 白天视野大小 "VisionNighttimeRange" "700" // 晚上视野大小 "DisableWearables" "1" } "npc_dota_hero_reimu2" { "override_hero" "npc_dota_hero_juggernaut" "AbilityLayout" "1" "Ability1" "ability_touhoutd_release_tower" "Ability2" "ability_touhoutd_blink" "Ability3" "ability_touhoutd_kill" "Ability4" "ability_touhoutd_buy_normal_card" "Ability5" "ability_touhoutd_buy_senior_card" "Ability6" "ability_touhoutd_ex_up" "Ability7" "ability_touhoutd_sort_item" "Ability8" "ability_touhoutd_close_star" "Ability9" "generic_hidden" "Ability10" "generic_hidden" "Ability11" "generic_hidden" "Ability12" "generic_hidden" "Ability13" "generic_hidden" "Ability14" "generic_hidden" "Ability15" "generic_hidden" "Ability16" "generic_hidden" "Ability17" "tt7" "Ability18" "tt8" "Ability19" "tt5" "Ability20" "tt6" "Ability21" "tt3" "Ability22" "tt4" "Ability23" "tt1" "Ability24" "tt2" //"Carry" "核心" //"Support" "辅助" //"Nuker" "爆发" //"Disabler" "控制" //"Jungler" "打野" //"Durable" "耐久" //"Escape" "逃生" //"LaneSupport" "对线辅助" //"Pusher" "推进" //"Initiator" "先手" //"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator" "Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator" "Rolelevels" "1,3,2,1,0,1,2" "ModelScale" "1.4" "MinimapIcon" "npc_dota_hero_juggernaut" //无效 "AttackAnimationPoint" "0.1" // 攻击前摇 "AttackRate" "3.0" // 攻击速度 "ArmorPhysical" "0" // 物理护甲 "AttackDamageMin" "4" // 最大攻击力 "AttackDamageMax" "5" // 最小攻击力 "AttributeBaseStrength" "1" // 基础力量 "AttributeStrengthGain" "0" // 每级增加的力量,力量成长 "AttributeBaseAgility" "1" // 基础敏捷 "AttributeAgilityGain" "0" // 每级增加的敏捷,敏捷成长 "AttributeBaseIntelligence" "1" // 基础智力 "AttributeIntelligenceGain" "0" // 每级增加的智力,智力成长 "MovementSpeed" "550" // 基础移动速度 "MovementTurnRate" "1.0" // 转身速度 "StatusHealth" "135" // 基础生命值 "StatusHealthRegen" "2.0" // 基础生命恢复 "StatusMana" "60" // 基础魔法值 "StatusManaRegen" "0.9" // 基础魔法恢复 "VisionDaytimeRange" "1050" // 白天视野大小 "VisionNighttimeRange" "700" // 晚上视野大小 "DisableWearables" "1" // 边界设置 //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // 碰撞边界类型,以下为单位尺寸参数: // 值 Hammer中的单位半径 // DOTA_HULL_SIZE_SMALL 8 // DOTA_HULL_SIZE_REGULAR 16 // DOTA_HULL_SIZE_SIEGE 16 // DOTA_HULL_SIZE_HERO 24 // DOTA_HULL_SIZE_HUGE 80 // DOTA_HULL_SIZE_BUILDING 81 // DOTA_HULL_SIZE_FILLER 96 // DOTA_HULL_SIZE_BARRACKS 144 // DOTA_HULL_SIZE_TOWER 144 "RingRadius" "60" // 选择圈半径 "HealthBarOffset" "320" // 血条高度,缺省值为 "-1",意味着使用默认的模型高度 } }