--------------------------------------------------------------------------- -- Fire Trap --------------------------------------------------------------------------- function OnTrigger( trigger ) if thisEntity.isTrapActivated then print( "Trap Skip" ) return end EmitGlobalSound( "ui.ui_player_disconnected" ) EmitSoundOn( "AghanimsFortress.FireTrap", thisEntity ) thisEntity.isTrapActivated = true thisEntity.hBreatheFireAbility = thisEntity:FindAbilityByName( "breathe_fire" ) if thisEntity.hBreatheFireAbility == nil then print( "ERROR: thisEntity.hBreatheFireAbility not found" ) return end thisEntity:SetContextThink( "ActivateTrap", function() return FireTrapActivate() end, 0 ) end function FireTrapActivate() if not IsServer() then return end if GameRules:IsGamePaused() == true then return 0.5 end if thisEntity.isTrapActivated == true then --[[ print( "----------------------------------------------------------" ) print( "FireTrapActivate... thisEntity:" ) PrintTable( thisEntity, " " ) ]] thisEntity:SetAnimation( "bark_attack" ); thisEntity:CastAbilityOnPosition( thisEntity:GetTrapTarget(), thisEntity.hBreatheFireAbility, -1 ) thisEntity.isTrapActivated = false end return -1 end