modifier_ability_power_hecatia = class({}) local public = modifier_ability_power_hecatia local m_modifier_funcs= { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, } local power_bonus = { ["thtd_hecatia_01"] = { [4] = { ["power_up"] = 3, }, [5] = { ["power_up"] = 3, }, }, ["thtd_hecatia_02"] = { [4] = { ["chance"] = 3, ["crit"] = 3, }, [5] = { ["chance"] = 3, ["crit"] = 3, }, }, ["thtd_hecatia_03"] = { [4] = { ["damage_up"] = 3, }, [5] = { ["damage_up"] = 3, }, }, ["thtd_hecatia_04"] = { [1] = { ["power_damage"] = 5, }, [2] = { ["power_damage"] = 10, }, [3] = { ["power_damage"] = 15, }, [4] = { ["power_damage"] = 15, }, [5] = { ["power_damage"] = 15, ["power_bonus"] = 900, }, }, } function public:IsHidden() return true end function public:IsPermanent() return true end function public:RemoveOnDeath() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end function public:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value if power_bonus[abilityName] == nil then return 0 end if power_bonus[abilityName][level] == nil then level = 3 end if power_bonus[abilityName][level] == nil then return 0 end if power_bonus[abilityName][level][valueName] == nil then return 0 end return 1 end function public:GetModifierOverrideAbilitySpecialValue( params ) local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value local specialLevel = params.ability_special_level if power_bonus[abilityName][level] == nil then level = 3 end if abilityName == "thtd_hecatia_04" then return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName] else return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName] end end