require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawner" ) -------------------------------------------------------------------------------- if CMapEncounter_Warlocks == nil then CMapEncounter_Warlocks = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:Precache( context ) CMapEncounter.Precache( self, context ) PrecacheResource( "particle", "particles/units/heroes/hero_invoker/invoker_sun_strike_team.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_invoker/invoker_sun_strike.vpcf", context ) PrecacheResource( "particle", "particles/units/heroes/hero_warlock/warlock_shadow_word_buff.vpcf", context ) end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) -- Pre-placed creatures (done this way to use a specific subset of existing map spawners) self.vGatekeepersSchedule = { { Time = 0, Count = 2, }, } self:AddSpawner( CDotaSpawner( "spawner_gatekeepers", "spawner_gatekeepers", { { EntityName = "npc_dota_creature_demon_golem", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 225.0, }, { EntityName = "npc_dota_creature_warlock", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } ) ) -- Players have to kill these creatures to trigger the dynamic portals self:SetPortalTriggerSpawner( "spawner_gatekeepers", 0.8 ) self:SetSpawnerSchedule( "spawner_gatekeepers", self.vGatekeepersSchedule ) -- Additional creatures self.vGroupCreaturesSchedule = { { Time = 0, Count = 1, }, } self:AddSpawner( CDotaSpawner( "spawner_group", "spawner_group", { { EntityName = "npc_dota_creature_demon_golem", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 225.0, }, { EntityName = "npc_dota_creature_warlock", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } ) ) self:SetSpawnerSchedule( "spawner_group", self.vGroupCreaturesSchedule ) -- Dynamic Portals local nPortalHealth = 60 * hRoom:GetDepth() local flInitialPortalSpawnDelay = 0.0 local flInitialSummonTime = 6.0 local flPortalIntervalInput = 45.0 local flScaleInput = 1.0 local nNumPortals = 3 local nNameCounter = 1 local szLocatorName = "dynamic_portal" self.nTotalPortals = nNumPortals local PortalUnits = { { EntityName = "npc_dota_creature_demon_golem", Team = DOTA_TEAM_BADGUYS, Count = 2, PositionNoise = 200.0, }, { EntityName = "npc_dota_creature_warlock", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 0.0, }, } for i = 1, nNumPortals do local name = string.format( "portal_%i", nNameCounter ) nNameCounter = nNameCounter + 1 self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits ) ) end flInitialPortalSpawnDelay = 24.0 flInitialSummonTime = 5.0 nNumPortals = 3 self.nTotalPortals = self.nTotalPortals + nNumPortals for i = 1, nNumPortals do local name = string.format( "portal_%i", nNameCounter ) nNameCounter = nNameCounter + 1 self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits ) ) end flInitialPortalSpawnDelay = 48.0 flInitialSummonTime = 5.0 nNumPortals = 3 self.nTotalPortals = self.nTotalPortals + nNumPortals for i = 1, nNumPortals do local name = string.format( "portal_%i", nNameCounter ) nNameCounter = nNameCounter + 1 self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits ) ) end end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nTotalPortals ) self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) -- doesn't capture pre-placed spawns? end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:OnPortalV2Killed( hVictim, hAttacker, nUnitCountSuppressed ) CMapEncounter.OnPortalV2Killed( self, hVictim, hAttacker, nUnitCountSuppressed ) local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" ) self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + nUnitCountSuppressed, nil ) end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:OnRequiredEnemyKilled( hAttacker, hVictim ) CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim ) local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" ) self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil ) end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:GetPreviewUnit() return "npc_dota_creature_warlock" end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:Start() CMapEncounter.Start( self ) self:StartSpawnerSchedule( "spawner_gatekeepers", 0 ) self:StartSpawnerSchedule( "spawner_group", 0 ) end -------------------------------------------------------------------------------- function CMapEncounter_Warlocks:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players return end --print( "CMapEncounter_Warlocks:OnSpawnerFinished" ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes > 0 then for _, hSpawnedUnit in pairs( hSpawnedUnits ) do local hero = heroes[RandomInt( 1, #heroes ) ] if hero ~= nil then --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) hSpawnedUnit:SetInitialGoalEntity( hero ) end end end end -------------------------------------------------------------------------------- return CMapEncounter_Warlocks