// // // Hero currently on/off, will be # of instances (-1 = infinite) // "CustomHeroList" { //--------------- ENABLED ----------------- "npc_dota_hero_disruptor" "1" "npc_dota_hero_magnataur" "1" "npc_dota_hero_mars" "1" "npc_dota_hero_snapfire" "1" "npc_dota_hero_sniper" "1" "npc_dota_hero_tusk" "1" "npc_dota_hero_ursa" "1" "npc_dota_hero_viper" "1" "npc_dota_hero_weaver" "1" "npc_dota_hero_winter_wyvern" "1" // Next "npc_dota_hero_omniknight" "1" "npc_dota_hero_witch_doctor" "1" "npc_dota_hero_phantom_assassin" "1" //---------------- DISABLED ----------------- // Top candidates "npc_dota_hero_axe" "0" "npc_dota_hero_centaur" "0" // aghs Stampede allows phasing through obstructions "npc_dota_hero_legion_commander" "0" "npc_dota_hero_phantom_assassin" "0" "npc_dota_hero_pangolier" "0" // Tanky "npc_dota_hero_bristleback" "0" "npc_dota_hero_dragon_knight" "0" "npc_dota_hero_sven" "0" "npc_dota_hero_tidehunter" "0" "npc_dota_hero_tiny" "0" "npc_dota_hero_treant" "0" // Fighter "npc_dota_hero_juggernaut" "0" "npc_dota_hero_kunkka" "0" "npc_dota_hero_templar_assassin" "0" "npc_dota_hero_troll_warlord" "0" // Archer "npc_dota_hero_clinkz" "0" "npc_dota_hero_drow_ranger" "0" "npc_dota_hero_medusa" "0" // Wizard "npc_dota_hero_crystal_maiden" "0" "npc_dota_hero_dazzle" "0" "npc_dota_hero_invoker" "0" "npc_dota_hero_jakiro" "0" "npc_dota_hero_keeper_of_the_light" "0" "npc_dota_hero_leshrac" "0" "npc_dota_hero_lina" "0" "npc_dota_hero_necrolyte" "0" "npc_dota_hero_shadow_shaman" "0" "npc_dota_hero_venomancer" "0" "npc_dota_hero_weaver" "0" "npc_dota_hero_zuus" "0" // Rogue "npc_dota_hero_bounty" "0" "npc_dota_hero_riki" "0" }