function OnStar01SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local targetPoint = keys.target_points[1] local fairyArea = nil local hero = caster:GetOwner() if hero~=nil and hero:IsNull()==false then local fairyList = GetHeroFairyList(hero) for k,v in pairs(fairyList) do if v.star == caster then fairyArea = v break end end end local isTargetInArea = false if fairyArea ~= nil then local pos1 = fairyArea.sunny:GetAbsOrigin() local pos2 = fairyArea.star:GetAbsOrigin() local pos3 = fairyArea.luna:GetAbsOrigin() isTargetInArea = IsInTriangle(pos1,pos2,pos3,targetPoint) local center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3) local targetsTotal = {} local fairyTargets = THTD_FindUnitsInRadius(caster,center,radius) for _,v in pairs(fairyTargets) do if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then targetsTotal[v:GetEntityIndex()] = v end end for k,v in pairs(targetsTotal) do OnStar01Damage(keys,v:GetOrigin()) end end if not isTargetInArea then OnStar01Damage(keys,targetPoint) end end function OnStar01Damage(keys,targetPoint) local caster = EntIndexToHScript(keys.caster_entindex) local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, targetPoint) ParticleManager:DestroyParticleSystem(effectIndex,false) caster:SetContextThink(DoUniqueString("ability_star_01_delay"), function() if GameRules:IsGamePaused() then return 0.03 end local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range) local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) for k,v in pairs(targets) do keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_star_01_slow", {Duration = keys.duration_time}) local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end return nil end, 0.5) end function OnStar02SpellStart(keys) local caster = EntIndexToHScript(keys.caster_entindex) local targetPoint = keys.target_points[1] local fairyArea = nil local hero = caster:GetOwner() if hero~=nil and hero:IsNull()==false then local fairyList = GetHeroFairyList(hero) for k,v in pairs(fairyList) do if v.star == caster then fairyArea = v break end end end local isTargetInArea = false if fairyArea ~= nil then local pos1 = fairyArea.sunny:GetAbsOrigin() local pos2 = fairyArea.star:GetAbsOrigin() local pos3 = fairyArea.luna:GetAbsOrigin() isTargetInArea = IsInTriangle(pos1,pos2,pos3,targetPoint) local center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3) local pos10 = GetTwoVectorSub(center, pos1, 2/1) local pos20 = GetTwoVectorSub(center, pos2, 2/1) local pos30 = GetTwoVectorSub(center, pos3, 2/1) local star_points = {} table.insert(star_points, center) table.insert(star_points, pos10) table.insert(star_points, pos20) table.insert(star_points, pos30) table.insert(star_points, GetTwoVectorSub(pos10, pos20, 1/1)) table.insert(star_points, GetTwoVectorSub(pos20, pos30, 1/1)) table.insert(star_points, GetTwoVectorSub(pos30, pos10, 1/1)) local time = keys.max_count * 0.2 local count = 0 caster:SetContextThink(DoUniqueString("ability_star_02_delay"), function() if GameRules:IsGamePaused() then return 0.03 end if time < 0 then return nil end if fairyArea.sunny==nil or fairyArea.sunny:IsNull() or fairyArea.sunny:THTD_IsHidden() then return nil end if fairyArea.star==nil or fairyArea.star:IsNull() or fairyArea.star:THTD_IsHidden() then return nil end if fairyArea.luna==nil or fairyArea.luna:IsNull() or fairyArea.luna:THTD_IsHidden() then return nil end for _, pos in pairs(star_points) do local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, pos) ParticleManager:DestroyParticleSystem(effectIndex,false) end if count > 0 and count % 2 == 0 then local targetsTotal = {} local targets = THTD_FindUnitsInRadius(caster,center,radius) for _,v in pairs(targets) do if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then table.insert(targetsTotal, v) end end targets = {} local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 2 * (1 + keys.damage_up/100)^count for _, v in pairs(targetsTotal) do local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end end count = count + 1 time = time - 0.2 return 0.2 end, 0) end if not isTargetInArea then OnStar02Damage(keys,targetPoint) end end function OnStar02Damage(keys,targetPoint) local caster = EntIndexToHScript(keys.caster_entindex) local time = keys.max_count * 0.2 local count = 0 caster:SetContextThink(DoUniqueString("ability_star_02_delay"), function() if GameRules:IsGamePaused() then return 0.03 end if time < 0 then return nil end local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(effectIndex, 0, targetPoint) ParticleManager:DestroyParticleSystem(effectIndex,false) if count > 0 and count % 2 == 0 then caster:SetContextThink(DoUniqueString("ability_star_02_delay"), function() local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range) local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 2 * (1 + keys.damage_up/100)^count for k,v in pairs(targets) do local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end return nil end, 0.5) end count = count + 1 time = time - 0.2 return 0.2 end, 0) end